Blar i TKD - Institutt for produktdesign på utgivelsesdato
Viser treff 61-80 av 134
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USING MOVING IMAGE TO FACILITATE STORYTELLING AS AN IDEATION METHODOLOGY AND A PLATFORM TO ENHANCE THE INTEGRATION OF INTERNATIONAL STUDENT COHORTS WITHIN PRODUCT DESIGN EDUCATION
(Peer reviewed; Chapter, 2016)The use of moving image within HE (Higher Education) Product Design is increasing . Here, film is commonly used as a tool for the presentation of concepts or finished ... -
Handling innovative transformation processes in public environment
(Chapter; Peer reviewed; Chapter, 2016)Design of environment is one example from which debates can emerge. Such public debates can influence public opinions and subsequently influe nce political debates and bureaucratic processes. ... -
The aesthetics of form knowledge: Embodied knowledge throughmaterialization
(Journal article; Peer reviewed; Journal article, 2016)This article demonstrates an aesthetics of form knowledge, in the sense of knowledge that comes to us through the senses. The role of the body and material in understanding form are described from an inside perspective. ... -
The Relationship Between User and Product: Durable Design Through Personalisation
(Peer reviewed; Chapter, 2016)There is an increased focus on emotional design in order to build more sustainable attitudes towards the design of products. According to Dieter Rams, a German industrial designer known for the timeless quality in his ... -
The Nature as an Inspiration to Encourage Users to Extend the Life of Packaging
(Chapter; Peer reviewed; Chapter, 2016)Biomimicry depends on three key principles: nature as a model, nature as a goal and nature as a mentor. By studying nature, there may be several answers to challenges that have already been solved by nature. A growing ... -
Material innovation: case studies of tangible workingmaterial in technology, art and design
(Peer reviewed; Chapter, 2016)There still are unexplored entrepreneurial potentials for collaboration in design , art and engineering. Heimdal & Rosenquist has explored three roles of textiles as tangible working materials ... -
How Designers Learn
(Chapter; Peer reviewed, 2017)Designers rely on their skills of problem-reframing and concept exploration to solve complex problems. However, more than before they need to learn rapidly in order to understand the complexity of the problems they work ... -
Experiences from implementation of sustainability in a civil engineering course at the University of Agder
(Chapter; Peer reviewed, 2017)Design and assessment of sustainability is expected to be a mandatory part of the competence of the engineers of the future. Sustainability in design and engineering education has often been solved by choosing environmental ... -
Extending Product Affordances to User Manuals
(Chapter; Peer reviewed, 2017)User instructions or user manuals are instructional booklets designed with the goal of providing an overview of a product and essential information for the user to operate the product. According to a study, users tend to ... -
Co-creation in Service Design; a master’s study on how to achieve sustainable services
(Chapter; Peer reviewed, 2017)n today’s society, services are growing into complex systems that may not always respond to the needs of the people using them. Therefore, the discipline of service design is now often used as a source to find gaps in ... -
Carousel: A study on collaboration within a small international design community of practice and its impact on delivering 'one week' exchange experiences
(Chapter; Peer reviewed, 2017)To prepare students for their future careers in a globalizing society, several large-scale higher education student and staff exchange programmes focus on international collaboration. ... -
Values of crafting in design education.
(Chapter; Peer reviewed, 2017)VALUES OF CRAFTING IN DESIGN EDUCATION This paper demonstrates the manner in which craft enhances discussion in design education and how ‘experienced knowledge’ from materialised form processes raises perspectives ... -
Relating to the individual's level of consumption: An indicator of ecological footprint
(Chapter; Peer reviewed, 2017)Today’s talk of sustainability is difficult to understand for the general public, designers and decision makers in industry and the public sector. CO2 equivalence is one of the most important ways to measure climate change, ... -
Game dynamics in design - a process to achieve creative agency (to give people achance)
(Chapter; Peer reviewed, 2017)Product designers often take it upon them selves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the possibility to act ... -
Dimensions of sustainable behaviour in a circular economy context
(Journal article; Peer reviewed, 2017)Although Design for Sustainable Behaviour research has seen increasing attention over the last decade, limited attention has been directed towards behaviours relevant for a circular economy. To investigate this shortcoming, ... -
Digital Drawing Demystified: Exploring a Creative Zone of Proximal Development
(Chapter; Peer reviewed, 2017)The purpose of this paper is to elaborate on the theoretical notion of Vygotsky’s notion of a ‘zone of proximal development’ (ZPD) where learning is supported by doing things together. In the work life product designers ... -
Empowerment through Product Design: Digital textile pattern design for grip development in healthcare
(Chapter; Peer reviewed, 2017)In the meeting between textile pattern design and 3D printing techniques, there is a potential for developing inclusive products for healthcare. There is a great need for this from both patients and healthcare providers. ... -
Solving the Grand Challenges Together: A Brazil-Norway Approach to Teaching Collaborative Design and Prototyping of Assistive Technologies and Products for Independent Living
(Chapter; Peer reviewed, 2017)This paper describes the roadmap for a long term strategic internationalization project involving two key higher education institutions in Norway and Brazil. The project involves six different yet related ... -
Tweaking interaction through understanding the user
(Design for Behaviour Change: Theories and Practices of Designing for Change;, Chapter; Peer reviewed, 2017-08-23)How users will respond to a certain design or interface, and to what extent this may or may not affect their behaviour as intended, depends as much on the choice of the design strategy as on how well the strategy has been ...