Recent Submissions

  • Limiting Experience and Cognition by Flexibility, Interaction Design and Cybernetics 

    Gulden, Tore; Steier, Frederick (Communications in Computer and Information Science;Volume 1293, Peer reviewed; Conference object; Journal article, 2020-11-08)
    In this paper, we discuss how flexibility in interaction design processes may lead to hinder flexibility in user praxis and thus cognition, experience, and behaviour, and for design praxis circuits and functioning, and the ...
  • Designing and Learning by Technological Mediation: Adoption, Adaptation, Attainment 

    Pavel, Nenad (FormAkademisk - Forskningstidsskrift for Design Og Designdidaktikk;volume 14, issue 3, Peer reviewed; Journal article, 2021-04-19)
    In this article, an instrumental case study of a practical course in assistive technologies in cooperation between Norway and Brazil shows how patients, design students, and therapists participate in designing and learning. ...
  • Abandoned ideas and the energies of failure 

    Sjøvoll, Vibeke; Grothen, Geir; Frers, Lars (Emotion, Space and Society;Volume 36, August 2020, Journal article; Peer reviewed, 2020-06-14)
    Our academic life is ripe with failures and things abandoned, with hurt and feelings of defeat and despair. Already as students, we learn how to hide and tuck away such experiences and the impact they have on us. As a ...
  • Multistable Technologies and Pedagogy for Resilience: A Postphenomenological Case Study of Learning by 3D printing 

    Pavel, Nenad; Medola, Fausto Orsl; Berg, Arild; Brevik, Birger (Journal of Design and Technology Education;Vol 25, No 1, Journal article; Peer reviewed, 2020)
    Accelerated technological innovation induces disruptions in society and education. It results in both threats to and opportunities for the way the society learns and works. This case study examined the phenomenon of learning ...
  • Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes 

    Berg, Arild; Gulden, Tore; Yazidi, Anis; Mirtaheri, Peyman (EAI CORE Proceedings;PervasiveHealth 2019 - 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters, Chapter; Conference object; Journal article, 2019-06-11)
    Promoting greener experience in urban areas is of utmost importance for urban development and for healthier cities. In this demo, we delineate a multi-disciplinary project for mapping the citizen experience and access to ...
  • Systematic Review of Mobile Phone Apps Currently Available to Norwegian Users to Support Diabetes Self-management 

    Jacoby, Julia Miriam Andrea (Communications in Computer and Information Science;Volume 1034, Conference object; Peer reviewed; Chapter, 2019-07-06)
    Diabetes is a chronic illness that affects millions of people worldwide. Patients who find it difficult to adhere to its complex treatment regimen face severe health implications. For example, many patients find it challenging ...
  • Multisensory design as a tool for emotional regulation: Enabling users to communicate emotions through senses 

    Karibayeva, Nadiya; Lowley, James (International Conference on Engineering and Product Design Education;DS 95: Proceedings of the 21st International Conference on Engineering and Product Design Education (E&PDE 2019), University of Strathclyde, Glasgow. 12th -13th September 2019, Chapter; Conference object; Peer reviewed, 2019)
    The complex nature of emotions poses challenges for those struggling to manage them. Thus, a broader spectrum of regulatory strategies needs to be developed. The ways in which product design contributes to emotional ...
  • The emerging human-data interaction in ux research field 

    Razmi, Fatemeh (International Conference on Engineering and Product Design Education;DS 95: Proceedings of the 21st International Conference on Engineering and Product Design Education (E&PDE 2019), University of Strathclyde, Glasgow. 12th -13th September 2019, Chapter; Conference object; Peer reviewed, 2019)
    In this era the extensiveness of data collection methods in user experience design is indeed undeniable due to the swiftly evolving contexts associated with users’ personal data. This creates a new discipline in UX research ...
  • Bauhaus-innflytelse på undervisningen ved SHKS 

    Skjerven, Astrid (Kunst og Kultur;Årgang 4, Journal article; Peer reviewed, 2019)
    Bauhaus anses å ha en uovertruffen betydning for utviklingen av modernismen. Dette synet omfatter også undervisningen ved Statens håndverks- og kunstindustriskole. Realiteten var mer sammensatt. Reformarbeidet ved skolen ...
  • The digital workshop zone of proximal development – student shopping amongst advanced production processes 

    Andreassen, Kristin; Lyche, Wenche; Haugen, Sigrid (Chapter; Conference object; Peer-reviewed, 2019)
    How do we train product design students’ creative skills using traditional material processing techniques and advanced production processes using Vygotzky’s zone of proximal development as a pedagogical tool? Over the ...
  • The focus of skills in education and the design industry 

    Starling, Robert E; Steen, Laila (Chapter; Research report, 2019)
    With constant technological, social and cultural changes in the design industry it is important for educational courses to teach the most relevant skills. Students are faced with the choice of specialisation in order to ...
  • Relating to the individual's level of consumption: An indicator of ecological footprint 

    Skjerven, Astrid; Øvrebekk, Nikolai (Chapter; Peer reviewed, 2017)
    Today’s talk of sustainability is difficult to understand for the general public, designers and decision makers in industry and the public sector. CO2 equivalence is one of the most important ways to measure climate change, ...
  • Engagement by lamination of autopoietic concentric interaction systems in games: A study of football and Pokemon GO 

    Gulden, Tore (Human Technology;Volume 14 (1), May 2018, Journal article; Peer reviewed, 2018)
    The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by ...
  • Architecture, design and planning towards sustainable development: Regional approaches 

    Skjerven, Astrid; Martins, Nuno (Sustainable Development;Volume 27, Issue 2 Special Issue: Architecture, Design and Planning towards Sustainable Development: Regional Approaches March/April 2019, Journal article; Peer reviewed, 2019-01-10)
    The special issue Architecture, Design and Planning towards Sustainable Development: Regional Approaches, discusses how the shaping of the built environment may contribute to sustainability and resilience. It encompasses ...
  • Dimensions of Behaviour Change in the context of Designing for a Circular Economy 

    Daae, Johannes; Chamberlin, Lucy; Boks, Casper (The Design Journal;Volume 21, 2018 - Issue 4: Includes the Special Themed Section: The Product Lifetime and the Environment (PLATE), Journal article; Peer reviewed, 2019-01-30)
    Circular economy research has seen increasing attention over the years, but with limited attention for how to design circular solutions that actually will change user behaviour. At the same time, Design for Sustainable ...
  • Tweaking interaction through understanding the user 

    Daae, Johannes; Boks, Casper (Design for Behaviour Change: Theories and Practices of Designing for Change;, Chapter; Peer reviewed, 2017-08-23)
    How users will respond to a certain design or interface, and to what extent this may or may not affect their behaviour as intended, depends as much on the choice of the design strategy as on how well the strategy has been ...
  • Norway-UK Comparative Analysis of Sustainability in Design Education 

    Pavel, Nenad; Emilene, Zitkus (Proceedings of E&PDE 2018 - 20th International Conference on Engineering and Product Design;, Chapter; Peer reviewed, 2018)
    Education for sustainability seeks to educate students in a manner that promotes sustainable development, acknowledging upcoming societal, economic, and technological changes and equipping learners to adapt to these ...
  • Striper - sett i lys av Schillers ideer om menneskets grunndrifter i form 

    Disen, Karen; Berg, Arild (FORMakademisk;Vol.11 Nr.3, 2018, Art. 5., Journal article; Journal article; Peer reviewed, 2018-10-09)
    Striper blir i denne studien undersøkt gjennom Friedrich Schillers konsepter om menneskets tre grunndrifter i form; formdrift, stoffdrift og lekedrift. Schillers teoretiske begreper brukes til å fokusere på forskning om ...
  • Participation in hybrid sketching 

    Berg, Arild (FORMakademisk;Vol.11 Nr.3, 2018, Journal article; Journal article; Peer reviewed, 2018-10-09)
    In the age of digitalisation, the role of the sketch has taken new forms, but it still works as a mediator between people who work to create something together. There is, however, a lack of knowledge about how the sketch ...
  • Parametric design thinking about digital and material surface patterns 

    Lyche, Wenche; Berg, Arild; Andreassen, Kristin (Chapter; Peer reviewed, 2018)
    There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many instructors have come to understand ...

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