• How Designers Learn 

      Pavel, Nenad (Chapter; Peer reviewed, 2017)
      Designers rely on their skills of problem-reframing and concept exploration to solve complex problems. However, more than before they need to learn rapidly in order to understand the complexity of the problems they work ...
    • How graphic design can influence the perception of sustainable food packaging 

      Gjerde, Henrik Kongsli (Chapter; Peer reviewed, 2022)
      This master’s study is a pilot research project that investigates the effects packaging and graphic design has on consumers’ perception regarding renewability and waste, in conjunction with the 2021 Norwegian research ...
    • Increasing police trustworthiness through a user-oriented design approach 

      Moen, Bente; Fosse, Jarle; Berg, Arild (Peer reviewed; Chapter, 2014)
      This study addresses the research question of how product design can enhance and strengthen the general public’s positive perceptions of the police in Norway. Product design expertise can be used to gain valuable insight ...
    • Interdisiplinary connections between health care and design - a case study in a psychogeriatric ward in Norway 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2013)
      Interdisciplinary communication can contribute to the development of a sustainable environment. The promotion of interdisciplinary collaboration among specialists and with people in general is an objective in design education ...
    • The making of a journey-identifying new design approaches in contemporary art 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through the designing of new ...
    • Material innovation: case studies of tangible workingmaterial in technology, art and design 

      Stoltenberg, Einar; Berg, Arild; Wettre, Mikkel; Haugen, Sigrid; Rodrigues, Osmar Vicente; Puhkan, Urmas (Peer reviewed; Chapter, 2016)
      There still are unexplored entrepreneurial potentials for collaboration in design , art and engineering. Heimdal & Rosenquist has explored three roles of textiles as tangible working materials ...
    • The materiality of colour in design education: functional codes and cultural context 

      Berg, Arild (Peer reviewed; Chapter, 2015)
      Colour competence is often seen as a basic knowledge introduced in the early stage of product design education. A knowledge gap was identified that required more advanced learning outcomes for colour in curriculums of ...
    • Modelling of memories through design 

      Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how to design for product longevity. The design approach Contexts of Experience (COE) makes the basis for this interdisciplinary study which combines research on consumer-product attachment (CPA) and ...
    • Norwegian rural jewelry traditions in the era of globalization 

      Skjerven, Astrid (Peer reviewed; Chapter, 2014)
      The globalization process has led to universalness and sameness, but at the same time an increased appreciation of difference.1 The display of specific identities has become necessary to be visible in the universalness. ...
    • Organizational identity construal through design process 

      Pavel, Nenad; Stoltenberg, Einar (Peer reviewed; Chapter, 2015)
      Due to rapid changes in technologies and the market, institutions are not only changing their activities, but also their physical environment. Leadership tends to lead organizations by means of its structure and activities. ...
    • Parametric design thinking about digital and material surface patterns 

      Lyche, Wenche; Berg, Arild; Andreassen, Kristin (Chapter; Peer reviewed, 2018)
      There is a growing need in contemporary society to understand new and emerging relationships between technology and creativity. In practice-oriented areas of education such as design, many instructors have come to understand ...
    • Participatory Design for Well-being 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2012)
      Participatory design can meet the needs of the individuals’ well-being in hospitals; however constraints occur in such a complex context. A case study of exploratory participatory design processes with health professionals ...
    • Putting something into play - reflections on the use of video in design education 

      Sjøvoll, Vibeke (DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design;16, Chapter; Peer reviewed, 2014-09)
      In design, video is typically used as a tool for presentation, instruction, or observation. The use of video for creation and discovery as part of the design process is new terrain. This article explores how video as a ...
    • Reducing air pollution in cities: Evaluate the gap in population engagement and policy strategies 

      Nghiem, Minh; Berg, Arild (Chapter; Peer reviewed, 2022)
      Improving outdoor air pollution is a global emerging concern that can be explored in product design education. Polluted air causes not only severe health risks but also negative effects on economics of countries. Urban ...
    • Reflection in design practice-quality assurance of practical training in product design education 

      Skjelbred, Bente; Berg, Arild (Chapter, 2013)
      Students’ experiences through practical training can be used for curriculum development based on interactive research between education and work practice. To work collaboratively and reflect during the design process is ...
    • Reflections in design education using Visual technology 

      Stoltenberg, Einar; Sjøvoll, Vibeke (Design Education & Human Technology Relations;2014, Peer reviewed; Chapter, 2014)
      Product design students are trained to express themselves through visual media like two - dimensional ( 2D ) and 3D drawing, prototyping, and digital media. Thus, written language is not always their first choice ...
    • Relating to the individual's level of consumption: An indicator of ecological footprint 

      Skjerven, Astrid; Øvrebekk, Nikolai (Chapter; Peer reviewed, 2017)
      Today’s talk of sustainability is difficult to understand for the general public, designers and decision makers in industry and the public sector. CO2 equivalence is one of the most important ways to measure climate change, ...
    • A Salutogenic Approach for Collaboration in Health and Technology 

      Berg, Arild Skarsfjord; Johansen, Safora; Lund, Anne; Riegler, Michael; Andersen, Jorunn Marie (Chapter, 2023)
      Through collaboration, health services and health-promoting environments can be influenced by patients, health professionals, and stakeholders. Antonovsky’s concept of salutogenesis includes the promotion of a sense of ...
    • Sand casting on the beach - introducing traditional making skills, materials and process through play and experimentation 

      Stoltenberg, Einar; Firth, Richard (Peer reviewed; Chapter, 2015)
      Within the higher education (HE) product design field, many researchers stress the importance for students to recognise and value the relationship between practical 3D object-making experience, and experimenting with process ...
    • Sculptural cubism in product design: using design history as a creative tool 

      Acheampong, Augustine Frimpong; Berg, Arild (Peer reviewed; Chapter, 2015)
      In Jan Michl's "Taking down the Bauhaus Wall: Towards living design history as a tool for better design", he explains how the history of design can become a tool for future design practices. He emphasizes how the aesthetics ...