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Putting something into play - reflections on the use of video in design education

Sjøvoll, Vibeke
Chapter, Peer reviewed
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URI
https://hdl.handle.net/10642/2410
Date
2014-09
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  • TKD - Institutt for produktdesign [130]
Original version
Sj, V. (2014). Putting Something into Play–Reflections on Video as a Creative Tool in Design. In DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design, University of Twente, The Netherlands.  
Abstract
In design, video is typically used as a tool for presentation, instruction, or observation. The use of

video for creation and discovery as part of the design process is new terrain. This article explores how

video as a tool for creation facilitates artistic expression and critical thinking in design education, and

consequently how it “puts something into play”.

This study reports the experiences of product design students during a course that introduced them to

the potential of the video medium. One of the videos produced during this course is analyzed through

an initial description of the video, further explored by semi-structured interviews with the participating

students. The research question asks how video as a tool of creation can put things into play in design

education.

One unpredicted outcome was that the projects incorporated the element of play on multiple levels.

The disclosed element of play is further explored through aesthetic theory, with particular reference to

Hans Georg Gadamer`s idea of art as play in his book Truth and Method [1]. It seems clear that the use

of video as a sketching tool to explore a design task encourages an experimental approach, and testing

of ideas in real-life situations with real people. The findings suggest that the unexpected effects of

putting something into play support discovery of things not already known.
Publisher
The Design Society
Series
DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design;16

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