• Critical design for discussion about public space 

      Münster, Sunniva; Berg, Arild (Peer reviewed; Chapter, 2015)
      This research focuses on Critical Design and the use of provocative design objects to create discussion about public space. The project sets out to develop a design approach and a critical design method for making conceptual ...
    • Design process and conscious problem solving through computer aided design education 

      Pavel, Nenad; Omlid, Mikael (Peer reviewed; Chapter, 2015)
      With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
    • Designing for user experience in Nordic skiing 

      Stuler, Håkon; Berg, Arild (Peer reviewed; Chapter, 2015)
      Although the experience is the most important aspect of skiing, sports equipment manufacturers do not seem to take this into account in the development of skiing products. This paper examines how the sports industry can ...
    • Enhancing communication skills through student and enterprise interaction 

      Stoltenberg, Einar (Peer reviewed; Chapter, 2015)
      Collaboration between a university and an industry is a common way to create “realistic” student projects that provide opportunities for gaining useful knowledge of “real-world problems,” skill development, and project ...
    • Exploring the design of mousetraps 

      Gundersen, Gunnar H. (Chapter; Peer reviewed, 2013)
      Based on a case study of a collection of a couple of hundred mousetraps this paper presents a systematic categorisation of their principles of technical construction, material consistence and principles of function. This ...
    • Exploring the Evolution of the Mousetrap 

      Gundersen, Gunnar H. (Peer reviewed; Chapter, 2014)
      This paper contributes to a pedagogical approach to teaching design related to social development by presenting and discussing the technical-solution and design evolution of a simple, everyday product. There is a need to ...
    • Increasing police trustworthiness through a user-oriented design approach 

      Moen, Bente; Fosse, Jarle; Berg, Arild (Peer reviewed; Chapter, 2014)
      This study addresses the research question of how product design can enhance and strengthen the general public’s positive perceptions of the police in Norway. Product design expertise can be used to gain valuable insight ...
    • The making of a journey-identifying new design approaches in contemporary art 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through the designing of new ...
    • The materiality of colour in design education: functional codes and cultural context 

      Berg, Arild (Peer reviewed; Chapter, 2015)
      Colour competence is often seen as a basic knowledge introduced in the early stage of product design education. A knowledge gap was identified that required more advanced learning outcomes for colour in curriculums of ...
    • Modelling of memories through design 

      Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how to design for product longevity. The design approach Contexts of Experience (COE) makes the basis for this interdisciplinary study which combines research on consumer-product attachment (CPA) and ...
    • Participatory Design for Well-being 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2012)
      Participatory design can meet the needs of the individuals’ well-being in hospitals; however constraints occur in such a complex context. A case study of exploratory participatory design processes with health professionals ...
    • Reflection in design practice-quality assurance of practical training in product design education 

      Skjelbred, Bente; Berg, Arild (Chapter, 2013)
      Students’ experiences through practical training can be used for curriculum development based on interactive research between education and work practice. To work collaboratively and reflect during the design process is ...
    • Sand casting on the beach - introducing traditional making skills, materials and process through play and experimentation 

      Stoltenberg, Einar; Firth, Richard (Peer reviewed; Chapter, 2015)
      Within the higher education (HE) product design field, many researchers stress the importance for students to recognise and value the relationship between practical 3D object-making experience, and experimenting with process ...
    • Sculptural cubism in product design: using design history as a creative tool 

      Acheampong, Augustine Frimpong; Berg, Arild (Peer reviewed; Chapter, 2015)
      In Jan Michl's "Taking down the Bauhaus Wall: Towards living design history as a tool for better design", he explains how the history of design can become a tool for future design practices. He emphasizes how the aesthetics ...
    • Slow Fashion in the sports apparel industry 

      Søderlund, Marte; Berg, Arild (Peer reviewed; Chapter, 2015)
      Overconsumption of natural resources is a vicious circle as we harvest more from nature than it can replace at its natural pace. This overconsumption is a result of the consumer society’s insatiable need for new products, ...
    • Sustainable design technology: A case study of a master student's lamp project 

      Berg, Arild; Stoltenberg, Einar; Reitan, Janne Beate (Peer reviewed; Chapter, 2014)
      Creatively treated materials from nature transform, through technological processes and design practice, into cultural objects containing function and meaning. Views on nature, culture, and technology are gradually in a ...
    • Toys as enablers for self-producing social systems: Experienced pleasure within play 

      Gulden, Tore (Procedia Manufacturing;3, Journal article; Peer reviewed, 2015-10-23)
      Some games and toys seems to endure, develop and split into new games and toys, and further engage in their sub-forms. Football is one example, which is a game that has spread around the world, and been hybridized by culture ...
    • Visual communication of design principles in a complex kinetic construction 

      Gundersen, Gunnar H.; Berg, Arild (Peer reviewed; Chapter, 2015)
      Design students need to be able to build a bridge between their own practice and the various receivers of their messages. Studies in design practice confirm that visualisation is a powerful communication tool often used ...