• Shared memory in design complexity 

      Pavel, Nenad; Berg, Arild (DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design;16, Chapter; Peer reviewed, 2014)
      This paper discusses the idea of how collaborative learning might help designers with the rapid learning required in the increasingly complex environments they work in. It has been proposed that innovation that drive ...
    • Slow Fashion in the sports apparel industry 

      Søderlund, Marte; Berg, Arild (Peer reviewed; Chapter, 2015)
      Overconsumption of natural resources is a vicious circle as we harvest more from nature than it can replace at its natural pace. This overconsumption is a result of the consumer society’s insatiable need for new products, ...
    • Solving the Grand Challenges Together: A Brazil-Norway Approach to Teaching Collaborative Design and Prototyping of Assistive Technologies and Products for Independent Living 

      Sandnes, Frode Eika; Medola, Fausto Orsi; Berg, Arild; Rodrigues, Osmar Vicente; Mirtaheri, Peyman; Gjøvaag, Terje (Chapter; Peer reviewed, 2017)
      This paper describes the roadmap for a long term strategic internationalization project involving two key higher education institutions in Norway and Brazil. The project involves six different yet related ...
    • Striper - sett i lys av Schillers ideer om menneskets grunndrifter i form 

      Disen, Karen; Berg, Arild (FORMakademisk;Vol.11 Nr.3, 2018, Art. 5., Journal article; Journal article; Peer reviewed, 2018-10-09)
      Striper blir i denne studien undersøkt gjennom Friedrich Schillers konsepter om menneskets tre grunndrifter i form; formdrift, stoffdrift og lekedrift. Schillers teoretiske begreper brukes til å fokusere på forskning om ...
    • A Students Exploration with Digital Design: Associations and Emotions from Nature 

      Øverjordet, Pernille (E&PDE;DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (E&PDE 2021), VIA Design, VIA University in Herning, Denmark. 9th -10th September 2021 Year: 2021, Conference object, 2021)
      Through the ages humans has drawn inspiration from nature. We`ve seen in art, design, and architecture. Nature is inexhaustible for inspiration, and different individuals find new things that inspires them. In this paper ...
    • Sustainable design technology: A case study of a master student's lamp project 

      Berg, Arild; Stoltenberg, Einar; Reitan, Janne Beate (Peer reviewed; Chapter, 2014)
      Creatively treated materials from nature transform, through technological processes and design practice, into cultural objects containing function and meaning. Views on nature, culture, and technology are gradually in a ...
    • Switch : katalog og belysningsobjekter 2BA produktdesign HIAK 

      Alam, Samam; Alickaj, Vanesa; Andersen, Gina Elisabet Heltorp; Annebäck, Jenny; Befring, Aud Julie; Berglund, Anders; Bjerkan, Randi; Blengsli, Stina Tofthagen; Brenne, Kim August; Bryhn, Ine; Christensen, Mads Gudem; Crawfurd, Nils-Martin; Dahle, Gry; Glosli, Elena; Haveland, Kristine; Hjelle, Nicolai Sørdahl; Iversen, Ole Jørgen; Jellestad, Asveig Marie; Jansen, Victor Abel Acuna; Johnson, Martin; Kiefitz, Lisa; Kristiansen, Mari Arvesen; Kristiansen, Morten; Lie, Kristian; Maana, Anniken; Mangschau, Jon Eirik; Moen, Lene Syrstad; Nesse, Elen Kristine; Næss, Sigbjørn Kristiansen; Osamanovik, Amra; Risan, Lars-Magnus; Rodal, Wenche; Simpson, Claire; Skarbøe, Jade Thalia Ridvan; Smith-Hald, Gard David Tverberg; Solerød, Ane Amblie; Stuler, Håkon; Styrmo, Ingrid Dorthea Horntvedt; Wennerberg, Even; Zardasar, Peshrow; Zeng, Yi (Design product, 2011-05)
      Katalog belysningsobjekter i produktdesign
    • A system analysis of transmedia storytelling toys in relation to desire and pleasure 

      Gulden, Tore (Journal article; Peer reviewed, 2015)
      Transmedia storytelling (TS) is a market and experience stra tegy where children learn to know a toy concept through multiple media platforms such as cartoons, films, games, and tangibles. Each type of me dia reveals ...
    • Systematic Review of Mobile Phone Apps Currently Available to Norwegian Users to Support Diabetes Self-management 

      Jacoby, Julia Miriam Andrea (Communications in Computer and Information Science;Volume 1034, Conference object, 2019-07-06)
      Diabetes is a chronic illness that affects millions of people worldwide. Patients who find it difficult to adhere to its complex treatment regimen face severe health implications. For example, many patients find it challenging ...
    • The aesthetics of form knowledge: Embodied knowledge throughmaterialization 

      Heimer, Astrid Maria (Journal article; Peer reviewed; Journal article, 2016)
      This article demonstrates an aesthetics of form knowledge, in the sense of knowledge that comes to us through the senses. The role of the body and material in understanding form are described from an inside perspective. ...
    • The Metal T-shirt: Transmedia Storytelling in Products 

      Berg, Arild; Gulden, Tore; Hiort Af Örnäs, Victor; Pavel, Nenad; Sjøvoll, Vibeke (IIPC: International Institute of Popular Culture Publication Series;6, Journal article; Peer reviewed, 2015)
      Metal T-shirts represent a fusion of music, identity, and ideology. This case study approach explores the meaning of the metal T-shirt. Findings show that the metal T-shirt had several signatory functions, such as personal ...
    • The Nature as an Inspiration to Encourage Users to Extend the Life of Packaging 

      Johansen, Linn Victoria; Berg, Arild (Chapter; Peer reviewed; Chapter, 2016)
      Biomimicry depends on three key principles: nature as a model, nature as a goal and nature as a mentor. By studying nature, there may be several answers to challenges that have already been solved by nature. A growing ...
    • The Potential for a Critical Design Approach to Create Innovation within the Construction Industry through Participatory Design Workshops 

      Münster, Sunniva (Peer reviewed; Chapter, 2016)
      This paper explores the potential and possibilities for applying a critical design approach and critical design thinking to industrial company Mapei AS, mainly focusing on improving product development and creating ...
    • The Relationship Between User and Product: Durable Design Through Personalisation 

      Fossdal, Maria; Berg, Arild (Peer reviewed; Chapter, 2016)
      There is an increased focus on emotional design in order to build more sustainable attitudes towards the design of products. According to Dieter Rams, a German industrial designer known for the timeless quality in his ...
    • A theoretical study of H2 dissociation on ( √3 x √3 )R30° CO/Ru (0001) 

      Olsen, Roar A.; Groot, Irene; Juanes-Marcos, Juan Carlos; Kroes, Geert-Jan (Journal article; Peer reviewed, 2010-04-13)
    • To research by two hands 

      Sjøvoll, Vibeke; Grothen, Geir (Nordic Journal of Art and Research (A & R);Vol. 11 No. 1 (2022): Artistic and Art-Based Research Methods, Peer reviewed; Journal article, 2022-10-03)
      In this article, we explore artistic research methods by committing ourselves to writing in a sense Cixous is thematizing in her book Three Steps to the Ladder of Writing: a way of writing that includes what is banished, ...
    • A Tool for Promoting Intrinsic Motivation in Teams: A Case Study of Participants’ Motivation During a Design Project 

      Berg, Arild; Jacobsen, Nina Olkowska (E&PDE;DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (E&PDE 2021), VIA Design, VIA University in Herning, Denmark. 9th -10th September 2021, Conference object, 2021)
      Intrinsic motivation is a prerequisite for creativity. Research require more studies about the prerequisites for intrinsic motivation where design thinking has been used as an approach to develop a tool. In this case study ...
    • Toys as enablers for self-producing social systems: Experienced pleasure within play 

      Gulden, Tore (Procedia Manufacturing;3, Journal article; Peer reviewed, 2015-10-23)
      Some games and toys seems to endure, develop and split into new games and toys, and further engage in their sub-forms. Football is one example, which is a game that has spread around the world, and been hybridized by culture ...
    • Tweaking interaction through understanding the user 

      Daae, Johannes; Boks, Casper (Design for Behaviour Change: Theories and Practices of Designing for Change;, Chapter; Peer reviewed, 2017-08-23)
      How users will respond to a certain design or interface, and to what extent this may or may not affect their behaviour as intended, depends as much on the choice of the design strategy as on how well the strategy has been ...