A system analysis of transmedia storytelling toys in relation to desire and pleasure
Journal article, Peer reviewed
© 2015 the authors. published by elsevier b. v. this is an open access article under the c c b y- n c- n d license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
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https://hdl.handle.net/10642/3060Utgivelsesdato
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Originalversjon
Gulden, T. (2015). A System Analysis of Transmedia Storytelling Toys in Relation to Desire and Pleasure. Procedia Manufacturing, 3, 2071-2078. http://dx.doi.org/10.1016/j.promfg.2015.07.256Sammendrag
Transmedia storytelling (TS) is a market and experience stra
tegy where children learn to know a toy concept through multiple
media platforms such as cartoons,
films, games, and tangibles. Each type of me
dia reveals information wh
ich in total makes a
whole toy experience often perceived as dynamic and enjoyable
[2]. As the story within the toy develops, new characters and
obj
ects emerge [2
-
6]. Thus, the children who are engaged with the toy will
subsequently desire the
character’s novel weapons,
vehicles, and costumes which are made available in the market
by various channels such as
computer games,
board games,
characters, tangibles, etc. This
article explores such transmedia toys through
an inquiry into the two systems based around Toy
Story and Cars. The mapping of these system
s involved visualizing play experiences, pl
ay platforms, occ
urrences of narrative
extensions, and in turn the materializations
that have emerged out of these extensions
. The establishment a
nd characteristics of
relations betwee
n elements such as the above
-
mentioned factors and the playing chil
dren (and their network) who consume these
toys make the first part of the analysis of the map. These inte
rrelations are further analyzed in
view of how such an experience
system can influence children’s experience of
the transmedia toy and desire for new one
s and, consequently,
how they feel about
the product. The construct for the analysis c
onsists of establishing how the touch points
that the system consists of compare wi
th
theory on product attachment and pleasure [7
-
9] and influence [10, 11], which agai
n relates to the desire to purchase.