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dc.contributor.authorAndersen, Renate
dc.contributor.authorMørch, Anders
dc.contributor.authorLitherland, Kristina Torine
dc.date.accessioned2022-09-27T09:04:12Z
dc.date.available2022-09-27T09:04:12Z
dc.date.created2022-06-22T22:45:37Z
dc.date.issued2022-06-01
dc.identifier.issn0144-929X
dc.identifier.issn1362-3001
dc.identifier.urihttps://hdl.handle.net/11250/3021667
dc.description.abstractIn this article, we investigate human-centered artificial intelligence (HCAI) in an educational context where pupils used block-based programming in small groups to solve tasks given by the teacher. We used a design-based research approach in which we, together with the teachers, created a maker space for explorative science learning and organised teaching interventions wherein the pupils met online three hours a week for 16 weeks for an entire school year. Due to COVID-19, data were collected through Zoom, with collaborative learning situations captured through screen sharing and online communication using webcams. We employed three data analysis techniques: interaction analysis, visual artifact analysis, and thematic analysis. We developed an analytical framework for integration using thematic coding that combined concepts from computer-supported collaborative learning (CSCL) and domain-oriented design environments. We report the following findings: 1) Three types of rules between design units were identified with visual artifact analysis: latent, generic, and domain-specific rules; 2) two types of CSCL artifacts (technology and discussions) were intertwined and developed in parallel, along with a computer-based scaffolding scenario that offloads domain-specific scaffolding from humans to computers.en_US
dc.description.sponsorshipThis research is part of the research project ‘Programming in school’ (ProSkap) funded by Oslo Regional Research Fund in Norway. This work was supported by the Regional Research Fund of The Research Council of Norway.en_US
dc.language.isoengen_US
dc.publisherRoutledgeen_US
dc.relation.ispartofseriesBehaviour and Information Technology;Volume 41, 2022 - Issue 9: Democratizing AI
dc.relation.urihttps://www.tandfonline.com/doi/full/10.1080/0144929X.2022.2083981
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.subjectBlock-based programmingen_US
dc.subjectComputer-supported collaborative learningen_US
dc.subjectDomain-oriented design environmentsen_US
dc.subjectHuman-centered artificial intelligenceen_US
dc.subjectKnowledge-based rulesen_US
dc.subjectComputing in educationen_US
dc.titleCollaborative learning with block-based programming: investigating human-centered artificial intelligence in educationen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2022 The Author(s)en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doihttps://doi.org/10.1080/0144929X.2022.2083981
dc.identifier.cristin2034389
dc.source.journalBehaviour and Information Technologyen_US
dc.source.volume41en_US
dc.source.issue9en_US
dc.source.pagenumber1830-1847en_US
dc.relation.projectRegionale forskningsfond Viken: 299053en_US


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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