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dc.contributor.authorAndersen, Renate
dc.contributor.authorMørch, Anders Irving
dc.contributor.authorLitherland, Kristina
dc.date.accessioned2021-11-02T08:50:44Z
dc.date.available2021-11-02T08:50:44Z
dc.date.created2021-07-06T12:13:02Z
dc.date.issued2021-06-24
dc.identifier.citationLecture Notes in Computer Science (LNCS). 2021, 119-136.en_US
dc.identifier.issn0302-9743
dc.identifier.urihttps://hdl.handle.net/11250/2827167
dc.description.abstractBlock-based programming languages have lowered the threshold to computer science (CS), providing a powerful (low threshold-high ceiling) arena for early CS education and engagement in STEM subjects. This paper presents results of an empirical study in three schools, involving 43 pupils aged 12‒16 using MakeCode with Microbit (a microcontroller), basic physical objects, and Zoom video communication as a shared learning environment. Using designbased research (DBR) together with teachers, we created technology-rich learning materials and tasks in math, biology, and physics and organized a series of project-based learning activities wherein pupils met three hours per week for 16 weeks during two semesters. Recorded Zoom meetings serve as our data. We thematized and transcribed the video material of selected groups’ online activities and used verbal interaction analysis and visual artefact analysis as our methods. Our results include a new analytical framework, design-based collaborative learning (DBCL), achieved by adopting concepts from computer-supported collaborative learning (CSCL) and end-user development (EUD), specifically domain-oriented design environments (DODE). Our empirical findings are: 1) block-based programming in a collaborative context, 2) block-based programming as part of a DODE, 3) block-based programming integrated with school subjects, and 4) block-based programming as an explorative design method.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofIS-EUD 2021: End-User Development, 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings
dc.relation.ispartofseriesLecture Notes in Computer Science (LNCS);Volume 12724
dc.relation.urihttps://link.springer.com/chapter/10.1007/978-3-030-79840-6_8
dc.subjectBlock-based programmingen_US
dc.subjectComputer-supported collaborative learningen_US
dc.subjectDesign-based collaborative learningen_US
dc.subjectDesign-based researchen_US
dc.subjectDomain-oriented design environmentsen_US
dc.subjectEnd-user developmentsen_US
dc.subjectSchool programmingen_US
dc.titleLearning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learningen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1
dc.identifier.doihttps://doi.org/10.1007/978-3-030-79840-6_8
dc.identifier.cristin1920465
dc.source.journalLecture Notes in Computer Science (LNCS)en_US
dc.source.volume12724en_US
dc.source.pagenumber119-136en_US
dc.relation.projectRegionale forskningsfond Oslofjordfondet: 299053en_US


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