dc.contributor.author | Figliolia, Amanda Coelho | |
dc.contributor.author | Sandnes, Frode Eika | |
dc.contributor.author | Medola, Fausto Orsi | |
dc.date.accessioned | 2020-12-11T17:03:39Z | |
dc.date.accessioned | 2021-03-02T14:01:26Z | |
dc.date.available | 2020-12-11T17:03:39Z | |
dc.date.available | 2021-03-02T14:01:26Z | |
dc.date.issued | 2020-11-18 | |
dc.identifier.citation | Figliolia, A.C., Sandnes, F.E. & Medola, F.O. (2020): Experiences using three app prototyping tools with different levels of fidelity from a product design student’s perspective. In: T.C. Huang, T.-T. Wu, J. Barroso, F.E. Sandnes, M. Martins & Y.-M. Huang. Proceedings of 2020 International Conference of Innovative Technologies and Learning , 2020. Springer p. 557-566 | en |
dc.identifier.isbn | 978-3-030-63884-9 | |
dc.identifier.isbn | 978-3-030-63885-6 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.issn | 1611-3349 | |
dc.identifier.uri | https://hdl.handle.net/10642/9813 | |
dc.description.abstract | Prototyping has become a widely embraced technique in different design fields to facilitate early user involvement to ensure that the end-product meets the users’ needs. Each design field has its tools and traditions for working with prototypes. This paper documents experiences with smartphone app prototyping from a product design student’s perspective. Three prototyping tools with different fidelity levels were explored. Based on these experiences we reflect upon the prototyping tool characteristics and their suitability for non-computer scientist. We envisage that our experiences may be useful for other product designers who want to develop smartphone apps. | en |
dc.language.iso | en | en |
dc.publisher | Springer Verlag | en |
dc.relation.ispartof | ICITL 2020: Innovative Technologies and Learning. Third International Conference, ICITL 2020, Porto, Portugal, November 23–25, 2020, Proceedings | |
dc.relation.ispartofseries | Lecture Notes in Computer Science;12555 | |
dc.rights | This is a post-peer-review, pre-copyedit version of a conference proceeding published in ICITL 2020: Innovative Technologies and Learning, Third International
Conference, ICITL 2020, Porto, Portugal, Proceedings, which is part of the Lecture Notes in Computer Science book series (volume 12555).
The final authenticated version is available online at: https://dx.doi.org/10.1007/978-3-030-63885-6_60 | en |
dc.subject | Product design | en |
dc.subject | Smartphone app prototyping | en |
dc.subject | Interaction design | en |
dc.title | Experiences using three app prototyping tools with different levels of fidelity from a product design student’s perspective | en |
dc.type | Conference object | |
dc.date.updated | 2020-12-11T17:03:39Z | |
dc.description.version | acceptedVersion | en |
dc.identifier.cristin | 1858922 | |
dc.source.isbn | 978-3-030-63884-9 | |