dc.contributor.author | Stoltenberg, Einar | en_US |
dc.contributor.author | Sjøvoll, Vibeke | en_US |
dc.date.accessioned | 2015-01-08T13:04:26Z | |
dc.date.available | 2015-01-08T13:04:26Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.citation | Stoltenberg, E. (2014). Reflection in Design Education Using Visual Technology. In DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design, University of Twente, The Netherlands. | en_US |
dc.identifier.isbn | 978-1-904670-56-8 | en_US |
dc.identifier.other | FRIDAID 1177235 | en_US |
dc.identifier.uri | https://hdl.handle.net/10642/2241 | |
dc.description.abstract | Product design students are trained
to
express themselves through visual media like
two
-
dimensional
(
2D
)
and 3D drawing, prototyping, and digital media.
Thus,
written language is not always their first
choice of communicati
on.
The
aim of this study was to explore how multimedia can add to or broaden
the scope
within reflective work
,
and to identify
the
changes
that
may occur
when
product design
students reflect through a
visual and
technological media like film instead of wr
iting
.
Further, the
disclosed findings are discussed through theory on reflection in education.
Th
e study was conducted
via
two workshops
with
product design students
, participatory
obs
ervation
,
and questionnaire
s
.
S
har
ing
reflection through film
introduce
d a different process to the students. One element
was
that
the
participants reflect
ed
in groups
; this
changed the process from
individual to collective
.
Participants
shared their reflections with others
through both making and showing
the film
.
Most of th
e
students
preferred filmmaking to written reflection, but the research also indicate
d
that
alternating
between the
two would be ideal.
It was found that filmmaking
increas
ed
the time and effort spent on reflection.
Moreover, working
in groups g
ave
the stu
dents an arena to thoroughly discuss their discoveries and
learn from each other.
Exploring the potential
of
including several media
adds to our understanding of
reflection.
As such, this paper sheds light on an alternative approach to reflection, and
cont
ributes a
method of carrying out
reflective work within design education and other educations using visual
media and creative tools. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | The Design Society | en_US |
dc.relation.ispartofseries | Design Education & Human Technology Relations;2014 | en_US |
dc.subject | Reflection | en_US |
dc.subject | Collective reflection | en_US |
dc.subject | Filmmaking | en_US |
dc.subject | Digital storytelling | en_US |
dc.subject | Digital media | en_US |
dc.title | Reflections in design education using Visual technology | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Chapter | en_US |