• A design perspective on the future of sustainable welfare 

      Yepes, David Guillermo Leal (MAPD;2021, Master thesis, 2021)
      Work and welfare are changing rapidly because of politics, technology, and economics, and the impact of the pandemic has accelerated this process of evolution. In the future, the quest for purpose in work and the ...
    • Design process and conscious problem solving through computer aided design education 

      Pavel, Nenad; Omlid, Mikael (Peer reviewed; Chapter, 2015)
      With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
    • Design processes and co-activity in design education 

      Kvellestad, Randi Veiteberg (Chapter; Peer reviewed, 2018)
      In an artistic design process, interaction occurs between the material, the techniques and the artist. In design education, interaction occurs between students and the lecturer, between students and other students, and ...
    • Design som dannelse - En undersøkelse av og for strikking gjennom designmetodikk 

      Hamm, Andrea Dahlin (Master thesis, 2023)
      Med utgangspunkt i eget entreprenørskap: Hvordan kan design, hvis mål er å fremme strikking, bidra til dannelse? Denne oppgaven tar utgangspunkt i en digitalisert verden, der innovasjon fremmes som løsning på de store ...
    • Design, Development, and Evaluation of Mobile Interfaces with Universally Designed Contextual Cues 

      Eivazzadeh Kaljahi, Nima (Master thesis, 2019)
      The universal design of information and communication technology (UD-ICT) is a principle that ensures usability and accessibility in ICT products, and it gives the equal ability to participate in society for all people. The ...
    • Designing an Interdiciplinary Course in a Makerspace-Towards collaborative creativity for a sustainable society 

      Berg, Arild; Güler, Evin; Sandtrø, Tengel Aas; Carella, Alfredo Raúl; Lysebo, Marius; Haugen Thor, Jenny Helene; Norvalls, Mali (FormAkademisk - Forskningstidsskrift for Design Og Designdidaktikk; Vol 13 Nr. 6 (2020): Utdanning for ny praksis - teknologi, design og bærekraft på tvers I. Temanummer, Journal article; Peer reviewed, 2020-12-31)
      The study explored how to developanelective, interdisciplinary course in a makerspace. The study highlighted the potentials and pitfalls in the transitional space between institutionalised and research-based higher education ...
    • Designing and developing a web application of food products focusing on plant-based diets for better health 

      Bong, Way Kiat; Yousaf, Abubakar; Li, Yuan Jing; Chen, Weiqin (Chapter, 2022)
      Abstract. Plant-based food products are getting more popular in the market as they are claimed to be healthier and more sustainable to the environment. However, there is a lack of platform where consumers can easily obtain ...
    • Designing and Learning by Technological Mediation: Adoption, Adaptation, Attainment 

      Pavel, Nenad (FormAkademisk - Forskningstidsskrift for Design Og Designdidaktikk;volume 14, issue 3, Peer reviewed; Journal article, 2021-04-19)
      In this article, an instrumental case study of a practical course in assistive technologies in cooperation between Norway and Brazil shows how patients, design students, and therapists participate in designing and learning. ...
    • Designing burial monuments to increase emotional awareness in product design 

      Stoltenberg, Einar; Berg, Arild (Chapter; Peer reviewed, 2013)
      The motivation for writing this paper is the growing concern in society towards the amount of products we produce containing low utility and sustainability. Through emotional awareness the student can design meaningful ...
    • Designing copresent cycling experience 

      Cheng, Yun-Maw; Chen, Wei-Ju; Wu, Tong-Ying; Sandnes, Frode Eika; Johnson, Chris; Yang, Chao-Yang (Lecture Notes in Computer Science;8005, Journal article; Peer reviewed, 2013-07)
      There has been much UbiComp research into motivating people to live more active and healthy lifestyle with sports. The idea behind these approaches is centered on social and peer effects in enhancing exercise adherence. ...
    • Designing Digital Games with & for Home-dwelling Older Adults” Social Interaction under Sheltering Measures 

      Bong, Way Kiat; Bronshtein, Igal (International Conference on Information and Communication Technologies for Ageing Well and e-Health;Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE, Conference object, 2021)
      Social relationships and participation have been considered essential elements in contributing to a higher quality of life for older adults. Due to the COVID-19 pandemic, many home-dwelling older adults have been reported ...
    • Designing for human-centered suicide prevention and mental health services: Designing for a state of well-being 

      Kvinnesland, Lars (MAPD;2019, Master thesis, 2019)
      According to the World Health Organization (WHO) close to 800 000 people die to suicide every year. In WHO’s Mental Health Action Plan for 2013-2020, The Member States have committed themselves to work towards the goal ...
    • Designing for Small Bathrooms 

      Sivertsen, Arnt Kåre; Berg, Arild (Chapter; Peer reviewed; Chapter, 2016)
      This paper will focus on how to design a series of bathroom products that work well for small bathrooms using the principles of universal design. In home culture research, Quitzau and Røpke has studied bathroom transformation ...
    • Designing for user experience in Nordic skiing 

      Stuler, Håkon; Berg, Arild (Peer reviewed; Chapter, 2015)
      Although the experience is the most important aspect of skiing, sports equipment manufacturers do not seem to take this into account in the development of skiing products. This paper examines how the sports industry can ...
    • Designing Nostalgic Tangible User Interface Application for Elderly People 

      Bong, Way Kiat; Chen, Weiqin (Lecture Notes in Computer Science;Volume 12377, Conference object, 2020-09-04)
      Our elderly population faces challenges in accepting and using new digital technology, and tangible user interface (TUI) can contribute as a more intuitive user interface in addressing these challenges. Studies have shown ...
    • Designing the Future – Sustainability, Digitisation and Employment Insecurity 

      Starling, Robert E. (E&PDE;DS 104: Proceedings of the 22nd International Conference on Engineering and Product Design Education (E&PDE 2020), VIA Design, VIA University in Herning, Denmark. 10th -11th September 2020, Conference object, 2020)
      Humanity is changing the world. Unsustainable growth and progress push against fragile planetary boundaries. Automation threatens to make large numbers unemployable in the future. Digitisation alienates older generations ...
    • Designing the user Interface of a Technical Application 

      Mathiesen, Frode (Master thesis, 2016)
      This study evaluates and suggests improvements that are focused on usability, for the user interface of OLGA. OLGA is a simulator that is used in flow assurance and is a user interface and a simulator that allows users to ...
    • Designing User Interface Toggles for Usability 

      Aljasim, Alyaa; Murano, Pietro (Peer reviewed; Journal article, 2023)
      Toggles are used extensively by all major software vendors and often in the form of sliders. Although they mostly all share an on or off functionality, there are differences in how designers and developers represent these ...
    • Designkompetanse for en bærekraftig fremtid 

      Steinkjer, Benedikte (Master thesis, 2015)
      I denne mastergradsavhandlingen rettes fokus mot designkompetanse i fremtidens grunnskole for en bærekraftig fremtid. Behovet for nye løsninger for utvikling av produkter og nye måter å leve på ...
    • Designkompetanse i et gjennomgående utdanningsløp 

      Nielsen, Liv Merete; Digranes, Ingvild (Techne series : Research in sloyd education and crafts science. A;19(1), Journal article; Peer reviewed, 2012)
      Designere, beslutningstakere, investorer, brukere og konsumenter har ulike roller i en designprosess. Alle vil på et tidspunkt ta valg som får konsekvenser for en bærekraftig framtid, om det er gjennom byutvikling, kjøp ...