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dc.contributor.authorSteinnes, Kamilla Knutsen
dc.date.accessioned2024-08-07T11:59:21Z
dc.date.available2024-08-07T11:59:21Z
dc.date.created2024-08-06T13:41:10Z
dc.date.issued2024
dc.identifier.citationConsumption Markets & Culture. 2024, 1-18.en_US
dc.identifier.issn1025-3866
dc.identifier.urihttps://hdl.handle.net/11250/3145097
dc.description.abstractAs a multi-billion-dollar global industry, commercial games are designed to profit off players, keep them engaged, and have them return for more. This article examines the design of the in-game shop as a specific context of monetization. Through an immersive netnography of seven commercial games, the findings reveal three architectural shop elements that collectively encourage continuous engagement and spending. Shop entanglement refers to the strategic placement and contents of in-game shops, commercial concealment highlights the integration of shop promotions within the gameplay to mask their commercial intent, and transactional fluidity details the conflation of virtual and real currencies to obscure actual prices in the shop. Together, these elements create a cohesive shop system that seamlessly incorporates spending into the core gameplay. This paper contributes to the broader discourse on gaming monetization and virtual economies, emphasizing the need for ethical considerations to ensure consumer protection and foster a fair gaming environment.en_US
dc.language.isoengen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleArchitecting virtual storefronts: how in-game shops are designed to encourage consumptionen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doihttps://doi.org/10.1080/10253866.2024.2385562
dc.identifier.cristin2284771
dc.source.journalConsumption Markets & Cultureen_US
dc.source.pagenumber1-18en_US


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