Architecting virtual storefronts: how in-game shops are designed to encourage consumption
Peer reviewed, Journal article
Published version
Permanent lenke
https://hdl.handle.net/11250/3145097Utgivelsesdato
2024Metadata
Vis full innførselSamlinger
- Publikasjoner fra Cristin [3419]
- SIFO andre publikasjoner [33]
Originalversjon
Consumption Markets & Culture. 2024, 1-18. https://doi.org/10.1080/10253866.2024.2385562Sammendrag
As a multi-billion-dollar global industry, commercial games are designed
to profit off players, keep them engaged, and have them return for more.
This article examines the design of the in-game shop as a specific context
of monetization. Through an immersive netnography of seven
commercial games, the findings reveal three architectural shop
elements that collectively encourage continuous engagement and
spending. Shop entanglement refers to the strategic placement and
contents of in-game shops, commercial concealment highlights the
integration of shop promotions within the gameplay to mask their
commercial intent, and transactional fluidity details the conflation of
virtual and real currencies to obscure actual prices in the shop.
Together, these elements create a cohesive shop system that seamlessly
incorporates spending into the core gameplay. This paper contributes
to the broader discourse on gaming monetization and virtual
economies, emphasizing the need for ethical considerations to ensure
consumer protection and foster a fair gaming environment.