Adaptive learning with artificial barriers yielding Nash equilibria in general games
Peer reviewed, Journal article
Published version
Date
2003Metadata
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Original version
10.1017/S0269888923000103Abstract
Artificial barriers in Learning Automata (LA) is a powerful and yet under-explored concept although it was first pro-
posed in the 1980s. Introducing artificial non-absorbing barriers makes the LA schemes resilient to being trapped
in absorbing barriers, a phenomenon which is often referred to as lock in probability leading to an exclusive choice
of one action after convergence. Within the field of LA and reinforcement learning in general, there is a sacristy of
theoretical works and applications of schemes with artificial barriers. In this paper, we devise a LA with artificial
barriers for solving a general form of stochastic bimatrix game. Classical LA systems possess properties of absorb-
ing barriers and they are a powerful tool in game theory and were shown to converge to game’s of Nash equilibrium
under limited information. However, the stream of works in LA for solving game theoretical problems can merely
solve the case where the Saddle Point of the game exists in a pure strategy and fail to reach mixed Nash equilibrium
when no Saddle Point exists for a pure strategy.
Furthermore, we provide experimental results that are in line with our theoretical findings.