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dc.contributor.authorBong, Way Kiat
dc.contributor.authorBronshtein, Igal
dc.date.accessioned2022-10-12T13:46:29Z
dc.date.available2022-10-12T13:46:29Z
dc.date.created2021-04-26T18:16:23Z
dc.date.issued2021
dc.identifier.isbn978-989-758-506-7
dc.identifier.issn2184-4984
dc.identifier.urihttps://hdl.handle.net/11250/3025663
dc.description.abstractSocial relationships and participation have been considered essential elements in contributing to a higher quality of life for older adults. Due to the COVID-19 pandemic, many home-dwelling older adults have been reported as having less social interaction. Older adults are one of the groups most vulnerable to COVID-19, and they have been heavily impacted by the sheltering measures. Previous studies have shown the potential of digital games in enhancing the social interaction of older adults. However, the research within this field is still at an early stage. Furthermore, games that were designed before the pandemic might no longer be suitable for them due to sheltering measures. Therefore, taking into consideration sheltering measures, in this study we attempt to enhance the social interaction of home-dwelling older adults by designing gaming technologies with and for them. A user-centered design approach was adopted where 10 older adults were involved remotely throughout the study, from gathering user requirements to evaluating prototypes in iterations. The outcomes included an application with three favorite games and a proposed list of design guidelines. The older adults were positive in using the application. Further study is required to evaluate the impacts on social interaction among older adults.en_US
dc.language.isoengen_US
dc.relation.ispartofProceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health
dc.relation.ispartofseriesInternational Conference on Information and Communication Technologies for Ageing Well and e-Health;Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE
dc.relation.uri10.5220/0010467900570068
dc.subjectVideo game playingen_US
dc.subjectSocial interactionsen_US
dc.subjectUser-centered designen_US
dc.subjectHome-dwellingen_US
dc.subjectSheltering measuresen_US
dc.titleDesigning Digital Games with & for Home-dwelling Older Adults” Social Interaction under Sheltering Measuresen_US
dc.typeConference objecten_US
dc.description.versionacceptedVersionen_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1
dc.identifier.doihttps://doi.org/10.5220/0010467900570068
dc.identifier.cristin1906506
dc.source.journalInternational Conference on Information and Communication Technologies for Ageing Well and e-Healthen_US
dc.source.volume7en_US
dc.source.issue7en_US
dc.source.pagenumber11en_US


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