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dc.contributor.authorMørch, Anders
dc.contributor.authorAndersen, Renate
dc.date.accessioned2022-10-06T14:25:54Z
dc.date.available2022-10-06T14:25:54Z
dc.date.created2022-06-22T22:36:44Z
dc.date.issued2022-05-17
dc.identifier.citationCEUR Workshop Proceedings. 2022, 3136 86-92.en_US
dc.identifier.issn1613-0073
dc.identifier.urihttps://hdl.handle.net/11250/3024366
dc.description.abstractIn our research, we study end-user development and computer-supported collaborative learning in educational settings. The main research method we use is interaction analysis (IA)—the analysis of group interaction (verbal dialog) as it unfolds in real time among students—scaffolded by teachers and mediated by artifacts. IA does not focus on the dynamics (development and modification) of technological artifacts; instead, the emphasis is on gesture, deixis, and action descriptions. We argue that IA is insufficient for understanding design-intensive collaborative learning, especially in settings involving makerspaces and programming in school. Visual artifacts play an important role in computer science, engineering, and architecture, serving as representations (e.g., computers to be programmed, machines to be repaired, houses to be built, etc.). We argue that design-intensive collaborative learning needs methods for understanding both verbal and visual artifacts and we propose the first version of visual artifact analysis. The paper's main aim is to provide an argument for the usefulness of this method by providing a small example and surveying relevant literature.en_US
dc.description.sponsorshipThe ProSkap (Programming and Making in school) project is funded by Regional Research Funds (RFF) of the Research Council of Norway.en_US
dc.language.isoengen_US
dc.publisherCEUR Workshop Proceedingsen_US
dc.relation.ispartofseriesCEUR Workshop Proceedings;Vol-3136
dc.relation.urihttp://ceur-ws.org/Vol-3136/paper-6.pdf
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectDesignen_US
dc.subjectEnd-user developmentsen_US
dc.subjectInteraction analysesen_US
dc.subjectVisual artifactsen_US
dc.subjectVisual artifact analysesen_US
dc.titleToward a Method of Visual Artifact Analysis: Understanding Learners’ Design Activity in a Makerspaceen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2022 Copyright for this paper by its authorsen_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.doihttp://ceur-ws.org/Vol-3136/
dc.identifier.cristin2034388
dc.source.journalCEUR Workshop Proceedingsen_US
dc.source.volume3136en_US
dc.source.pagenumber86-92en_US
dc.relation.projectRegionale forskningsfond Viken: 299053en_US


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