Digital Kuriøs - A virtual furniture studio for co-creation
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The current system of the furniture design field of Norway is affected by trends, consumerism (throw-away society) and the goal of growth and convenience. Theory suggests that designing with an emphasis on interactions between product, use, and user through a game or play perspective can offer a perspective that recognizes all humans as creative to participate in the design process and “solve their own problems’’. In this project, research was conducted through a systems oriented approach to design, including methods of game theory, sales safari, probes, game analysis, platform analysis and GIGA-mapping, amongst others. Emerged findings of successful use of game dynamics and co-creation considering elicitation of communities, activation and emergent behavior, provided values possible to extract and utilize for concept development. Accordingly, investigating how one can design for and with co-creation and engagement, contradicting the goal of growth, simplicity and availability in the field furniture design. Digital Kuriøs - A Virtual Furniture Studio for Co-Creation is a digital platform that invites business partners and customers into the creative process of the startup furniture and design company Kuriøs Studio. This is conducted through an interactive and social space built on game dynamics to facilitate co-creation.