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dc.contributor.authorAstrup, Birk Knut
dc.contributor.authorDanielsen, Viktor
dc.contributor.authorGrønvold, Kristian Ludvig
dc.contributor.authorHals, Alexander William Ingvarsson
dc.contributor.authorKlophmann, Andreas
dc.contributor.authorSandnes, Frode Eika
dc.date.accessioned2019-12-09T10:04:12Z
dc.date.accessioned2020-04-07T13:47:54Z
dc.date.available2019-12-09T10:04:12Z
dc.date.available2020-04-07T13:47:54Z
dc.date.issued2019-06
dc.identifier.citationAstrup, Danielsen V, Grønvold, Hals, Klophmann, Sandnes FE: Car steering in racing games: similar performance with joysticks and keyboards. In: Makedon F. PETRA '19 Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019. ACM Digital Library p. 309-310en
dc.identifier.isbn978-1-4503-6232-0
dc.identifier.urihttps://hdl.handle.net/10642/8389
dc.description.abstractMany gamers use keyboards for playing computer games. Yet it is a commonly held belief that the control of the game is better with a more dedicated input device such as a joystick. This study set out to explore the effect of using keyboard and joystick for a car driving game. A car racing game experiment with n = 20 participants was set up. The results show that there is no difference between the two input devices. In fact, the spread in the measurements were larger for the joystick.en
dc.language.isoenen
dc.publisherAssociation for Computing Machinery (ACM)en
dc.relation.ispartofseriesInternational Conference Proceeding Series (ICPS);PETRA '19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments
dc.rightsPostprint-versjonen av kapittelet/konferansebidraget kan egenarkiveres så lenge den inneholder følgende erklæring: Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. Astrup, B., K., Danielsen, V., Grønvold, K. L., Hals, A. W. I., Klophmann, A., Sandnes, F. E., ACM 2019. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in PETRA '19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, https://dx.doi.org/10.1145/3316782.3321547en
dc.subjectGameplaysen
dc.subjectCar racingen
dc.subjectJoysticksen
dc.subjectKeyboardsen
dc.titleCar steering in racing games: similar performance with joysticks and keyboardsen
dc.typeConference objecten
dc.date.updated2019-12-09T10:04:12Z
dc.description.versionacceptedVersionen
dc.identifier.cristin1758142
dc.source.isbn978-1-4503-6232-0


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