• Combining Craft and Digital Tools in Design Education for the General Public 

      Strand, Ingri; Nielsen, Liv Merete (Proceedings of DRS 2018: Catalyst;Vol 7, Chapter; Peer reviewed, 2018)
      The use of information and communication technology (ICT) in the Art and crafts subject in general education in Norway is examined through a survey and qualitative interviews with teachers. Both the survey and the interviews ...
    • Competence Goals towards Responsible Creativity. A Norwegian Curriculum Review Based on Four Narratives 

      Lutnæs, Eva (Techne Serien;Vol 28 Nr 2 (2021), Peer reviewed; Journal article, 2021-04-26)
      With the establishment of the new Norwegian curriculum for primary and lower secondary education, the definition of competence has changed considerably. This definition is key to both the development and interpretation of ...
    • Flid, nytte og kvalitet - danningsideal ved Den Kvinnelege Industriskole frå 1875 til 1960 

      Kvellestad, Randi Veiteberg (FORMakademisk;6(3), Journal article; Peer reviewed, 2013)
      This article focuses on the educational institution Department of Art, Design and Drama at Oslo and Akershus University College of Applied Sciences’ first phase from 1875 to about 1960. Written sources about the history ...
    • Teaching Size, Area and Scale 

      Strand, Ingri; Lutnæs, Eva (Nordic Design Research;No 9 (2021): Nordes 2021: Matters of Scale, Academic article, 2021)
      Gaining an understanding of scale, area and size is an important part of the subject of Art and crafts. Although this skill should be practiced, perhaps even mastered, by pupils in primary education, it is regarded as ...
    • Virtual Reality in Design Processes - a literature review of benefits, challenges, and potentials 

      Strand, Ingri (FormAkademisk - Forskningstidsskriftet for design og designdidaktikk;Vol 13 Nr 6 (2020): Utdanning for ny praksis - teknologi, design og bærekraft på tvers I. Temanummer, Journal article; Peer reviewed, 2020-12-31)
      Virtual Reality (VR) opens new possibilities in the fields of architecture, design and engineering. If combined with Building Information Modelling (BIM) or simpler 3D models, it could be possible to walk into buildings ...