CHALLENGING THE AUDITORIUM. HOW TO FLIP A CLASSROOM IN A ROOM THAT CANNOT BE FLIPPED?
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https://hdl.handle.net/10642/5862Utgivelsesdato
2017Metadata
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Originalversjon
Hagerup NH, Giannoumis GA, Haakonsen P, Øyan P: CHALLENGING THE AUDITORIUM. HOW TO FLIP A CLASSROOM IN A ROOM THAT CANNOT BE FLIPPED?. In: Berg A, Bohemia E, Buck L, Gulden T, Kovacevic A, Pavel N. Proceedings of E&PDE 2017 - International Conference on Engineering and Product Design Education. Building Community: Design Education for a Sustainable Future, 2017. The Design Society p. 580-584Sammendrag
For
many students, the auditorium is the room that most embodies Higher Education. However, recent
studies and developments in teaching methodologies in higher education, such as blended learning and
the flipped classroom, have
challenged this conceptualization of the auditorium. Results from a recent
case study on blended learning at Oslo and Akershus University College, showed how the auditorium
as a room challenged the implementation of the course and influenced the students' choice in how they
wanted the curricular material presented to them. The inflexibility of the auditorium became a
structural challenge, which constrained the instructor’s ability to use teaching methods other than the
classical lecture. Essentially, the room proved to be non-functional
for implementing a blended
learning course. This paper challenges the traditional layout of an auditorium as an answer to new
educational paradigms in higher education. It provides recommendations for innovative re-
conceptualizations of both what an educational room can be and how design implementations are
important in developing a better understanding of universal design
for learning. The suggestions
underscore
the
role of the technological
and physical design of educational rooms for creating
more
functional learning environments suited for new pedagogy and generations of students, as well as how
new technology is relevant in the development of the future rooms of learning. In conclusion, this
paper points at how the conceptual idea of a room for learning
is
a
virtual, borderless, and
technological
room,
as well as a physical place.