dc.contributor.author | Sandnes, Frode Eika | |
dc.date.accessioned | 2016-07-09T20:46:01Z | |
dc.date.accessioned | 2017-04-05T13:40:08Z | |
dc.date.available | 2016-07-09T20:46:01Z | |
dc.date.available | 2017-04-05T13:40:08Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Antona, Margherita; Stephanidis, Constantine [Eds.] Proceedings of HCI International 2016, Universal Access in Human-Computer Interaction. Interaction Techniques and Environments p. 338-346 Lecture Notes in Computer Science, Springer, 2016 | language |
dc.identifier.issn | 0302-9743 | |
dc.identifier.uri | https://hdl.handle.net/10642/4681 | |
dc.description.abstract | Immersive t
hree
-
dimensional
environments can give test users a valu-
able first
-
person experience of design ideas
.
Trained designers
can quickly create
mock
-
ups
using three
-
dimensional modelling software
, but
this task is very hard
and time
-
consuming for individuals without three
-
dimensional modelling expe-
rience.
This paper presents a simple sketching strategy that allows simple two
-
dimensional panoramic sketches to be rendered in pseudo
-
three
-
dimensions us-
ing
panoramic viewers. This allows designers without three
-
dimensional model-
ling experience to represent their design ideas that can be explored from single
points in space. The paper explores the properties of the projections
,
and
illus-
trates
how to
represent spatial shapes. | language |
dc.language.iso | en | language |
dc.publisher | Springer | language |
dc.rights | Postprint version of published article | language |
dc.subject | Sketching | language |
dc.subject | 3D | language |
dc.subject | Panorama | language |
dc.title | Communicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3D | language |
dc.type | Peer reviewed | language |
dc.type | Journal article | |
dc.date.updated | 2016-07-09T20:46:01Z | |
dc.description.version | acceptedVersion | language |
dc.identifier.cristin | 1367176 | |
dc.source.isbn | 978-3-319-40243-7 | |