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dc.contributor.authorSandnes, Frode Eika
dc.date.accessioned2016-07-09T20:46:01Z
dc.date.accessioned2017-04-05T13:40:08Z
dc.date.available2016-07-09T20:46:01Z
dc.date.available2017-04-05T13:40:08Z
dc.date.issued2016
dc.identifier.citationAntona, Margherita; Stephanidis, Constantine [Eds.] Proceedings of HCI International 2016, Universal Access in Human-Computer Interaction. Interaction Techniques and Environments p. 338-346 Lecture Notes in Computer Science, Springer, 2016language
dc.identifier.issn0302-9743
dc.identifier.urihttps://hdl.handle.net/10642/4681
dc.description.abstractImmersive t hree - dimensional environments can give test users a valu- able first - person experience of design ideas . Trained designers can quickly create mock - ups using three - dimensional modelling software , but this task is very hard and time - consuming for individuals without three - dimensional modelling expe- rience. This paper presents a simple sketching strategy that allows simple two - dimensional panoramic sketches to be rendered in pseudo - three - dimensions us- ing panoramic viewers. This allows designers without three - dimensional model- ling experience to represent their design ideas that can be explored from single points in space. The paper explores the properties of the projections , and illus- trates how to represent spatial shapes.language
dc.language.isoenlanguage
dc.publisherSpringerlanguage
dc.rightsPostprint version of published articlelanguage
dc.subjectSketchinglanguage
dc.subject3Dlanguage
dc.subjectPanoramalanguage
dc.titleCommunicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3Dlanguage
dc.typePeer reviewedlanguage
dc.typeJournal article
dc.date.updated2016-07-09T20:46:01Z
dc.description.versionacceptedVersionlanguage
dc.identifier.cristin1367176
dc.source.isbn978-3-319-40243-7


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