The consumer literacies of teenagers in virtual gaming environments
dc.contributor.author | Mainsah, Henry | |
dc.contributor.author | Steinnes, Kamilla Knutsen | |
dc.date.accessioned | 2021-01-28T13:27:29Z | |
dc.date.accessioned | 2021-04-29T12:45:12Z | |
dc.date.available | 2021-01-28T13:27:29Z | |
dc.date.available | 2021-04-29T12:45:12Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12199/6505 | |
dc.language.iso | en | en |
dc.publisher | Consumption Research Norway (SIFO), OsloMet | en |
dc.relation.ispartofseries | Report;16-2020 | |
dc.subject | Gaming | en |
dc.subject | Teenager | en |
dc.title | The consumer literacies of teenagers in virtual gaming environments | en |
dc.type | Research report | en |
dc.contributor.actor | Prøitz, Lin |
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SIFO Rapport [332]