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dc.contributor.authorMainsah, Henry
dc.contributor.authorSteinnes, Kamilla Knutsen
dc.date.accessioned2021-01-28T13:27:29Z
dc.date.accessioned2021-04-29T12:45:12Z
dc.date.available2021-01-28T13:27:29Z
dc.date.available2021-04-29T12:45:12Z
dc.date.issued2020
dc.identifier.urihttps://hdl.handle.net/20.500.12199/6505
dc.language.isoenen
dc.publisherConsumption Research Norway (SIFO), OsloMeten
dc.relation.ispartofseriesReport;16-2020
dc.subjectGamingen
dc.subjectTeenageren
dc.titleThe consumer literacies of teenagers in virtual gaming environmentsen
dc.typeResearch reporten
dc.contributor.actorPrøitz, Lin


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