Vis enkel innførsel

dc.contributor.authorNishchyk, Anna
dc.contributor.authorGeentjens, Wim
dc.contributor.authorMedina, Alejandro
dc.contributor.authorKlein, Marie
dc.contributor.authorChen, Weiqin
dc.date.accessioned2021-01-26T19:12:47Z
dc.date.accessioned2021-03-03T11:48:02Z
dc.date.available2021-01-26T19:12:47Z
dc.date.available2021-03-03T11:48:02Z
dc.date.issued2020-09-04
dc.identifier.citationNishchyk A, Geentjens, Medina, Klein, Chen W: An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home. In: Miesenberger K, Manduchi, Rodriguez, Peňáz P. Lecture Notes in Computer Science (LNCS), 2020. Springer p. 233-241en
dc.identifier.isbn978-3-030-58795-6
dc.identifier.isbn978-3-030-58796-3
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttps://hdl.handle.net/10642/9837
dc.description.abstractPeople are living longer nowadays. Unfortunately, this positive tendency is marred by various age-related health issues, which people experience. Falling is one of the most serious and common of them. Falls negatively influences elderly’ everyday living and significantly decreases quality of their life. Physical exercises is a proven method for preventing falls. However, it is only effective when training is regular and exercise techniques are correct. This paper presents a prototype of an augmented reality exergame for elderly people to perform physical exercise at home. The research is focusing on developing a solution for both above-mentioned issues: augmentation with Microsoft Kinect and various sensors assists in creating a safe game environment, which can helps to perform exercises with right technique; gamification elements contribute to users’ motivation to train regularly. A user-centered design approach was adopted to guide the design and development iterative process. User testing of the first prototype was performed and demonstrated positive attitudes from participants. Feedback from user testing will be used for the next development iterations.en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofICCHP 2020: Computers Helping People with Special Needs; 17th International Conference, ICCHP 2020 Lecco, Italy, September 9–11, 2020 Proceedings, Part I
dc.relation.ispartofseriesLecture Notes in Computer Science; Volume 12376
dc.rightsCreative Commons Attribution 4.0 International (CC BY 4.0) Licenseen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectAugmented realityen
dc.subjectExergameen
dc.subjectFall preventionen
dc.subjectElderly peopleen
dc.subjectPhysical exercisesen
dc.titleAn Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Homeen
dc.typeConference object
dc.date.updated2021-01-26T19:12:47Z
dc.description.versionpublishedVersionen
dc.identifier.doihttps://doi.org/10.1007/978-3-030-58796-3_28
dc.identifier.cristin1870977
dc.source.isbn978-3-030-58805-2


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Creative Commons Attribution 4.0 International (CC BY 4.0) License
Med mindre annet er angitt, så er denne innførselen lisensiert som Creative Commons Attribution 4.0 International (CC BY 4.0) License