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dc.contributor.authorSommervold, Aslak Burheim
dc.contributor.authorØvergaard, Benjamin Nils
dc.contributor.authorNysether, Eskil
dc.contributor.authorNur, Mohamed Yusuf
dc.contributor.authorSandnes, Frode Eika
dc.date.accessioned2020-12-11T10:00:45Z
dc.date.accessioned2021-02-18T11:20:29Z
dc.date.available2020-12-11T10:00:45Z
dc.date.available2021-02-18T11:20:29Z
dc.date.issued2020-07-10
dc.identifier.citationSommervold, Øvergaard, Nysether, Nur, Sandnes FE: A Comparative Study of Three Sudoku Input Methods for Touch Displays. In: Antona M, Stephanidis. Universal Access in Human-Computer Interaction. Theory, Methods and Tools, Part I, 2020. Springer p. 211-222en
dc.identifier.isbn978-3-030-49281-6
dc.identifier.isbn978-3-030-49282-3
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttps://hdl.handle.net/10642/9608
dc.description.abstractSudoku is a popular recreational game which is claimed to have positive health effects. It can be played using paper or electronically using computers. Only very few studies have explored Sudoku interaction methods. We therefore designed a controlled within-groups experiment involving N = 18 participants to empirically compare three Sudoku interaction methods implemented in a popular Sudoku smartphone app. Our results show that the participants entered digits faster when they selected the location first, followed by selecting the input digit, compared to selecting the digit first followed by selecting the cell location. Participants also preferred selecting cell first over selecting input digit first. No effects of error rates were found.en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofHCII 2020: Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies. 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I
dc.relation.ispartofseriesLecture Notes in Computer Science;volume 12188
dc.rightsThis is a post-peer-review, pre-copyedit version of a conference proceeding that has been published in HCII 2020: Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies. 14th International Conference, 22nd HCI International Conference, Proceedings, Part I, which is part of the Lecture Notes in Computer Science book series (volume 12188). The final authenticated version is available online at: http://doi.org/10.1007/978-3-030-49282-3_15en
dc.subjectSudokuen
dc.subjectSmartphone game designen
dc.subjectTouch interactionen
dc.subjectCell firsten
dc.subjectDigit firsten
dc.subjectGame interactionsen
dc.subjectPreferencesen
dc.titleA Comparative Study of Three Sudoku Input Methods for Touch Displaysen
dc.typeConference objecten
dc.date.updated2020-12-11T10:00:45Z
dc.description.versionacceptedVersionen
dc.identifier.doihttps://doi.org/10.1007/978-3-030-49282-3_15
dc.identifier.cristin1858668
dc.source.isbn978-3-030-49281-6


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