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dc.contributor.advisorHeimer, Astrid Maria
dc.contributor.authorEriksen, Julian Hallen
dc.date.accessioned2020-11-18T13:44:59Z
dc.date.available2020-11-18T13:44:59Z
dc.date.issued2020
dc.identifier.urihttps://hdl.handle.net/10642/9217
dc.descriptionMaster i produktdesignen
dc.description.abstractConventional playgrounds offer little variation and surprise for something considered to have great social and artistic potential in the city. Are these spaces becoming more about convenience than meaningful experience, and more about physical activity than stimulating the imagination? This thesis takes a look at Oslo’s biggest city development project in history, Hovinbyen, as a case study; and further, how to activate one of the area’s most distinctive landmarks, The Hovin Stream. Society have the potential to play a significant role in encouraging and supporting children’s sense of wonder; the name Wonderground was invented to suggest a way of doing this through the design of an alternative play space. The thesis challenges our collective understanding of what a playground is, and proposes an approach of using storytelling to connect a public play space to a fictional world.en
dc.language.isoenen
dc.publisherOsloMet - storbyuniversitetet. Institutt for produktdesignen
dc.relation.ispartofseriesMAPD;2020
dc.subjectPlaygrounden
dc.subjectChildrenen
dc.subjectKidsen
dc.subjectLeken
dc.subjectLekeplasseren
dc.subjectBarnen
dc.subjectUndringen
dc.subjectDesignen
dc.subjectCreativityen
dc.subjectKreativiteten
dc.titleWonderground: An exploration of alternative playgroundsen
dc.typeMaster thesisen
dc.description.versionpublishedVersionen


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