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dc.contributor.authorLu, Yi-Chen
dc.contributor.authorLiu, Wei-Shan
dc.contributor.authorWu, Ting-Ting
dc.contributor.authorSandnes, Frode Eika
dc.contributor.authorHuang, Yo-Ping
dc.date.accessioned2019-12-09T11:51:25Z
dc.date.accessioned2019-12-19T13:34:35Z
dc.date.available2019-12-09T11:51:25Z
dc.date.available2019-12-19T13:34:35Z
dc.date.issued2019
dc.identifier.citationLu, Liu, Wu T, Sandnes FE, Huang Y: A Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levels. In: Rønningsbakk L, Wu T, Sandnes FE, Huang Y. International Conference on Innovative Technologies and Learning ICITL 2019, 2019. Springer p. 49-57en
dc.identifier.issn0302-9743
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttps://hdl.handle.net/10642/7931
dc.description.abstractSTEAM education is currently one of the most important parts of the elementary school curriculum. If STEAM learning can cultivate good problem-solving ability, it will also help improve judgment and thinking abilities. Several voices in the literature have argued for cooperative learning in STEAM courses. Although the effectiveness of course learning often is evaluated using course feedback forms, there is comparatively little emphasis on whether a course succeeds in realizing cooperative learning. For a course involving self-propelled toy-brick cars, there is little research on the application of low-grade pupils. Therefore, based on the integration of STEAM courses into self-propelled toy-brick car learning, this study applied two learning strategies of cooperative learning and individual learning to low-grade pupils in the second grade in elementary schools. After completing the course problem-solving ability indicators were measured and analyzed using the problem-solving ability test. The results show that the mean score of the experimental group in the problem-solving ability test was higher than that of the control group. In the problem-solving ability test, the scores of the two groups were also significantly different, which suggests that cooperative learning is more effective than individual learning strategies.en
dc.description.sponsorshipThis work is partially supported by Ministry of Science and Technology, Taiwan under grant MOST 107-2511-H-224-004-MY3, MOST 108-2628-H-224-001-MY3, MOST 108-2321-B-027-001, and MOST 108-2221-E-027-111-MY3.en
dc.language.isoenen
dc.publisherSpringer Verlagen
dc.relation.ispartofseriesLecture Notes in Artificial Intelligence;vol 11937
dc.rightsThis is a post-peer-review, pre-copyedit version of a chapter published in "Innovative Technologies and Learning Second International Conference, ICITL 2019, Tromsø, Norway, December 2–5, 2019, Proceedings". Part of the Lecture Notes in Computer Science book series (LNCS, volume 11937). The final authenticated version is available online at: https://dx.doi.org/10.1007/978-3-030-35343-8_6en
dc.subjectProblem solvingen
dc.subjectSelf propelled carsen
dc.subjectCooperative learningen
dc.subjectScience
dc.subjectTechnology
dc.subjectEngineering
dc.subjectArt
dc.subjectMathematics
dc.subjectInterdisciplinary courses
dc.titleA Study of Problem Solving Using Blocks Vehicle in a STEAM Course for Lower Elementary Levelsen
dc.typeJournal articleen
dc.typeChapter
dc.typePeer revieweden
dc.date.updated2019-12-09T11:51:25Z
dc.description.versionacceptedVersionen
dc.identifier.doihttps://dx.doi.org/10.1007/978-3-030-35343-8_6
dc.identifier.cristin1758219
dc.source.isbn978-3-030-35342-1


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