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dc.contributor.authorSandnes, Frode Eika
dc.contributor.authorEika, Evelyn
dc.date.accessioned2018-12-18T12:58:08Z
dc.date.accessioned2019-03-05T09:01:43Z
dc.date.available2018-12-18T12:58:08Z
dc.date.available2019-03-05T09:01:43Z
dc.date.issued2018
dc.identifier.citationSandnes, F.E & Eika, E. (2018). Visual augmentation of printed materials with intelligent see-through glass displays: A prototype based on smartphone and pepper’s ghost. In: J.C. Latombe, P.C. -Y. Sheu & J.J.P. Tsai (Eds.), IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), (p. 267-273). New York: IEEE Pressen
dc.identifier.isbn978-1-5386-9269-1
dc.identifier.urihttps://hdl.handle.net/10642/6719
dc.description.abstract—Augmented reality technologies have been applied in educational contexts to enhance traditional textbooks with socalled mixed reality books where static printed context is augmented with dynamic content. These techniques sometimes exploit mobile devices held in mid-air or displays placed behind the textbook. This paper presents a design case outlining a concept for augmenting printed material which operated in the 2D plane by superimposing images on top of the printed material. The contents of a smartphone display are reflected via the printed surface. Several use cases are discussed. The method holds potential for both education and accessibility.en
dc.language.isoenen
dc.publisherIEEE Pressen
dc.subjectAugmented realityen
dc.subjectArtificial intelligenceen
dc.subjectSketchen
dc.subjectEducationen
dc.subjectLearningen
dc.subjectAccessibilityen
dc.titleVisual augmentation of printed materials with intelligent see-through glass displays: A prototype based on smartphone and pepper’s ghosten
dc.typeChapteren
dc.typePeer reviewed
dc.date.updated2018-12-18T12:58:08Z
dc.description.versionacceptedVersionen
dc.identifier.cristin1644942
dc.source.isbn978-1-5386-9269-1


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