Now showing items 61-80 of 321

    • Design competence in ICT education 

      Gulden, Tore; Sandnes, Frode Eika; Habib, Laurence (Chapter, 2012)
      The new discrimination law in Norway requires new product s and environments to be developed in such a way that they can be used by as many people as possible. In response to this legisl ation the applied ...
    • Design optimization and dynamic testing of CFRP for helicopter loading hanger 

      Andleeb, Zahra; Malik, Sohail; Ghulam, Hussain; Khawaja, Hassan; Moatamedi, Mojtaba (Chapter; Peer reviewed, 2021-07-23)
      This chapter presents the Multiphysics technique applied in the design optimization of a loading hanger for an aerial crane. In this study, design optimization is applied on the geometric modelling of a part being used in ...
    • Design process and conscious problem solving through computer aided design education 

      Pavel, Nenad; Omlid, Mikael (Peer reviewed; Chapter, 2015)
      With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
    • Design processes and co-activity in design education 

      Kvellestad, Randi Veiteberg (Chapter; Peer reviewed, 2018)
      In an artistic design process, interaction occurs between the material, the techniques and the artist. In design education, interaction occurs between students and the lecturer, between students and other students, and ...
    • Designing and developing a web application of food products focusing on plant-based diets for better health 

      Bong, Way Kiat; Yousaf, Abubakar; Li, Yuan Jing; Chen, Weiqin (Chapter, 2022)
      Abstract. Plant-based food products are getting more popular in the market as they are claimed to be healthier and more sustainable to the environment. However, there is a lack of platform where consumers can easily obtain ...
    • Designing burial monuments to increase emotional awareness in product design 

      Stoltenberg, Einar; Berg, Arild (Chapter; Peer reviewed, 2013)
      The motivation for writing this paper is the growing concern in society towards the amount of products we produce containing low utility and sustainability. Through emotional awareness the student can design meaningful ...
    • Designing for Small Bathrooms 

      Sivertsen, Arnt Kåre; Berg, Arild (Chapter; Peer reviewed; Chapter, 2016)
      This paper will focus on how to design a series of bathroom products that work well for small bathrooms using the principles of universal design. In home culture research, Quitzau and Røpke has studied bathroom transformation ...
    • Designing for user experience in Nordic skiing 

      Stuler, Håkon; Berg, Arild (Peer reviewed; Chapter, 2015)
      Although the experience is the most important aspect of skiing, sports equipment manufacturers do not seem to take this into account in the development of skiing products. This paper examines how the sports industry can ...
    • Detecting Threats of Violence in Online Discussions Using Bigrams of Important Words 

      Hammer, Hugo Lewi (IEEE Joint;, Chapter; Peer reviewed, 2014)
      Making violent threats towards minorities like immigrants or homosexuals is increasingly common on the Internet. We present a method to automatically detect threats of violence using machine learning. A material of ...
    • Detection of micro contamination in hard disk drives using maximum likelihood estimation and angle detection 

      Ieamsaard, Jirarat; Muneesawang, Paisarn; Sandnes, Frode Eika (Chapter; Peer reviewed; Chapter, 2016)
      Micro contamination is one of the critical defects that occur on the head gimbal assembly (HGA). The HGA is a key component of the read/write assembly of a hard disk drive. This paper presents an image-based automatic ...
    • Déjà vu - Predicting the number of players in online games through normalization of historical data 

      Tyvand, Jon-Erik; Begnum, Kyrre; Hammer, Hugo Lewi (Chapter; Peer reviewed, 2011)
      A key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective ...
    • Digital Drawing Demystified: Exploring a Creative Zone of Proximal Development 

      Seiersten, Nils; Berg, Arild (Chapter; Peer reviewed, 2017)
      The purpose of this paper is to elaborate on the theoretical notion of Vygotsky’s notion of a ‘zone of proximal development’ (ZPD) where learning is supported by doing things together. In the work life product designers ...
    • Direct Numerical Simulations of Turbulent Flow in Helical Pipes 

      Lupi, V.; Örlü, Ramis; Schlatter, P. (ERCOFTAC Series;, Chapter; Peer reviewed; Conference object; Journal article, 2023)
      Direct numerical simulations of the fully developed turbulent flow through helical pipes are performed. The numerical procedure is described, and a validation of the volume force driving the flow is presented. A comparison ...
    • Discovering Fuzzy Association Rules from Patient's Daily Text Messages to Diagnose Melancholia 

      Huang, Yo-Ping; Chiu, Hong-Wen; Chuan, Wei-Po; Sandnes, Frode Eika (Chapter; Peer reviewed, 2010)
      With the constant stress from work load and daily life people may show symptoms of melancholia. However, most people are reluctant to describe it or may not know that they already have it. In this paper a novel system ...
    • A DISCUSSION TO LEARN ABOUT SUSTAINABLE WELFARE SYSTEMS FUNCTIONING 

      Blaasvær, Linda; Gulden, Tore (Chapter, 2023)
      A typical approach when designing a system for social service functioning in the European and Norwegian contexts is to emphasize what does not function—i.e., one does not ask for reasons behind the existence of conforming ...
    • Diskusjonen om det romlige 

      Sæter, Oddrun Kristine; Seim, Sissel (Barn og unge. By, sted og sosiomaterialitet.;, Chapter; Peer reviewed, 2018)
      I dette innledende kapitlet skal vi gjennomgå noen teorier om steder, rom og sosiomateriell. Vi vil vise hvordan filosofer og forskere definerer og diskuterer steder og stedstilhørighet, hvordan rom kan sanses ...
    • Do Code Smells Impact the Effort of Different Maintenance Programming Activities? 

      Soh, Zepyr; Yamashita, Aiko; Khomh, Foutse (Chapter; Peer reviewed; Chapter, 2016)
      Empirical studies have shown so far that code smells have relatively low impact over maintenance effort at file level. We surmise that previous studies have found low effects of code smells because the effort considered ...
    • Drawing Abrasive Hologram Animations with Auto-Generated Scratch Patterns 

      Sandnes, Frode Eika; Eika, Evelyn (Chapter; Peer reviewed, 2017)
      Abrasive holograms allow people to experiment with impressive quasi-holography and create hologram artwork through simple means of creating reflective scratches on sheets of plastic. Most of the reported accounts of abrasive ...
    • Durability of geogrid reinforcement from a sloped retaining wall after 25 years in-service 

      Fannin, R.J.; Quinteros, Santiago (Chapter, 2023)
      This study presents a durability assessment of geogrid samples that were exhumed from a sloped retaining wall 25 years after completion of construction. The durability assessment is based on visual inspection and a series ...
    • Dynamic Ordering of Firewall Rules Using a Novel Swapping Window-based Paradigm 

      Mohan, Ratish; Yazidi, Anis; Feng, Boning; Oommen, John (Peer reviewed; Chapter, 2016)
      Designing and implementing efficient firewall strategies in the age of the Internet of Things (IoT) is far from trivial. This is because, as time proceeds, an increasing number of devices will be connected, accessed and ...