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dc.contributor.authorTyvand, Jon-Eriken_US
dc.contributor.authorBegnum, Kyrreen_US
dc.contributor.authorHammer, Hugo Lewien_US
dc.date.accessioned2013-08-09T08:46:38Z
dc.date.available2013-08-09T08:46:38Z
dc.date.issued2011en_US
dc.identifier.citationTyvand, J. E., Begnum, K., & Hammer, H. (2011, October). Déjà vu: predicting the number of players in online games through normalization of historical data. In Proceedings of the 10th Annual Workshop on Network and Systems Support for Games (p. 13). IEEE Press.en_US
dc.identifier.isbn978-1-4577-1934-9en_US
dc.identifier.otherFRIDAID 1017825en_US
dc.identifier.urihttps://hdl.handle.net/10642/1558
dc.description.abstractA key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective prediction of the number of players in the next 24 hour cycle based on both weekend and workday data. The methodology enables planning ahead so that resources can be scaled to the sufficient amount, thereby reducing cost and power consumption.en_US
dc.language.isoengen_US
dc.publisherIEEE Pressen_US
dc.subjectGamingen_US
dc.subjectOnline gamesen_US
dc.subjectServersen_US
dc.subjectProfiling techniquesen_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551en_US
dc.titleDéjà vu - Predicting the number of players in online games through normalization of historical dataen_US
dc.typeChapteren_US
dc.typePeer revieweden_US
dc.description.versionPostprint version of published articleen_US
dc.identifier.doihttp://dl.acm.org/citation.cfm?id=2157863


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