• Early functional changes associated with alpha-synuclein proteinopathy in engineered human neural networks 

      Valderhaug, Vibeke Devold; Heiney, Kristine; Huse Ramstad, Ola; Bråthen, Geir; Kuan, Wei-Li; Nichele, Stefano; Sandvig, Axel; Sandvig, Ioanna (American Journal of Physiology - Cell Physiology;, Peer reviewed; Journal article, 2021-06-18)
      A patterned spread of proteinopathy represents a common characteristic of many neurodegenerative diseases. In Parkinson’s disease (PD), misfolded forms of alpha-synuclein proteins accumulate in hallmark pathological ...
    • GANEx: A complete pipeline of training, inference and benchmarking GAN experiments 

      Thambawita, Vajira; Hammer, Hugo Lewi; Riegler, Michael Alexander; Halvorsen, Pål (International Workshop on Content-Based Multimedia Indexing, CBMI;, Conference object, 2019-10-21)
      Deep learning (DL) is one of the standard methods in the field of multimedia research to perform data classification, detection, segmentation and generation. Within DL, generative adversarial networks (GANs) represents a ...
    • PMData: a sports logging dataset 

      Thambawita, Vajira; Hicks, Steven; Borgli, Hanna; Stensland, Håkon Kvale; Jha, Debesh; Svensen, Martin Kristoffer; Pettersen, Svein Arne; Johansen, Dag; Johansen, Håvard D.; Pettersen, Susann Dahl; Nordvang, Simon; Pedersen, Sigurd; Gjerdrum, Anders Tungeland; Grønli, Tor-Morten; Fredriksen, Per Morten; Eg, Ragnhild; Hansen, Kjeld S.; Fagernes, Siri; Claudi, Christine; Biørn-Hansen, Andreas; Dang Nguyen, Duc Tien; Kupka, Tomas; Hammer, Hugo Lewi; Jain, Ramesh; Riegler, Michael; Halvorsen, Pål (MM: International Multimedia Conference;MMSys '20: Proceedings of the 11th ACM Multimedia Systems Conference, Conference object, 2020-05-27)
      In this paper, we present PMData: a dataset that combines traditional lifelogging data with sports-activity data. Our dataset enables the development of novel data analysis and machine-learning applications where, for ...
    • Toadstool: a dataset for training emotional intelligent machines playing Super Mario Bros 

      Svoren, Henrik; Thambawita, Vajira; Halvorsen, Pål; Jakobsen, Petter; Garcia-Ceja, Enrique; Noori, Farzan Majeed; Hammer, Hugo Lewi; Lux, Mathias; Riegler, Michael; Hicks, Steven (MMSys: Multimedia Systems;MMSys '20: Proceedings of the 11th ACM Multimedia Systems Conference, Conference object, 2020)
      Games are often defined as engines of experience, and they are heavily relying on emotions, they arouse in players. In this paper, we present a dataset called Toadstool as well as a reproducible methodology to extend ...
    • Using Local, Contextual, and Deep Convolutional Neural Network Features in Image Registration 

      Shrestha, Raju (International Conference on Computer Modeling and Simulation;ICCMS '20: Proceedings of the 12th International Conference on Computer Modeling and Simulation, Conference object, 2020-06)
      Image registration is a well-known problem that arises in many applications in the fields of computer vision, remote sensing, and medical imaging. Many registration methods have been proposed in the literature. However, no ...