dc.contributor.author | Merschbrock, Christoph | |
dc.contributor.author | Lassen, Ann Karina | |
dc.contributor.author | Tollnes, Tor | |
dc.contributor.author | Munkvold, Bjørn Erik | |
dc.date.accessioned | 2016-12-01T10:15:38Z | |
dc.date.accessioned | 2017-04-03T09:44:04Z | |
dc.date.available | 2016-12-01T10:15:38Z | |
dc.date.available | 2017-04-03T09:44:04Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Merschbrock C, Lassen AK, Tollnes T, Munkvold BE. Serious games as a virtual training ground for relocation to a new healthcare facility. Facilities. 2016;34(13-14):788-808 | language |
dc.identifier.issn | 1758-7131 | |
dc.identifier.uri | https://hdl.handle.net/10642/4639 | |
dc.description.abstract | Purpose
– This paper aims to enquire into how building information modelling (BIM) and gaming can
be integrated to support professionals in their learning about the spatial layout of a new building. This
knowledge is important to prepare building operation and facilities management (FM).
Design/methodology/approach
– Ingrained in task–technology fit theory, this paper reports from a
case study of a serious game staged in the graphical environment of a building information model. A
series of interviews with the client, subject-matter experts and software developers involved in
developing the game were conducted. The industrial setting for the study is a major hospital
construction project in Norway. The project has been awarded BuildingSMART’s 2015 award for
“outstanding open BIM practice”, making it Norway’s role model for BIM practice.
Findings
– Importing and exporting geometry from BIM into a game engine remain challenging. The
transfer of data between the two requires workarounds using intermediary software. Apart from issues
related to technical interoperability, several sociotechnical challenges influential for the integration of
BIM and gaming have been identified, related to: the collaboration among construction, operational and
gaming experts; clear communication of information needs; and better contractual agreements.
Research limitations/implications
– BIM’s geometric and semantic data enabled the creation of a
sophisticated game for preparing building operation. Test-users perceived the game to be superior to
classroom teaching for learning about the spatial layout of the building. However, quantifying the business
value of the game for operation after occupancy of the new facilities was beyond the scope of this study.
Originality/value
– The work presented exemplifies a novel application area of BIM and gaming
technology in FM. The findings presented in this article are relevant for professionals and scholars
seeking to expand the utility of BIM for starting up the operation of new facilities. | language |
dc.language.iso | en | language |
dc.publisher | Emerald | language |
dc.relation.uri | http://www.emeraldinsight.com/doi/pdfplus/10.1108/F-02-2015-0008 | |
dc.rights | ‘This article is (c) Emerald Group Publishing and permission has been granted for this version to appear here. Emerald does not grant permission for this article to be further copied/distributed or hosted elsewhere without the express permission from Emerald Group Publishing Limited.' | language |
dc.title | Serious games as a virtual training ground for relocation to a new healthcare facility | language |
dc.type | Peer reviewed | language |
dc.type | Journal article | |
dc.date.updated | 2016-12-01T10:15:38Z | |
dc.description.version | acceptedVersion | language |
dc.identifier.doi | https://doi.org/10.1108/F-02-2015-0008 | |
dc.identifier.cristin | 1343444 | |