dc.contributor.author | Chortatos, Arthur | |
dc.contributor.author | Henjum, Sigrun | |
dc.contributor.author | Torheim, Liv Elin | |
dc.contributor.author | Terragni, Laura | |
dc.contributor.author | Gebremariam, Mekdes Kebede | |
dc.date.accessioned | 2020-11-27T15:36:43Z | |
dc.date.accessioned | 2021-02-16T12:41:29Z | |
dc.date.available | 2020-11-27T15:36:43Z | |
dc.date.available | 2021-02-16T12:41:29Z | |
dc.date.issued | 2020-11-25 | |
dc.identifier.citation | Chortatos A, Henjum S, Torheim LE, Terragni L, Gebremariam M. Comparing three screen-based sedentary behaviours' effect upon adolescents' participation in physical activity: The ESSENS study. PLOS ONE. 2020;15(11) | en |
dc.identifier.issn | 1932-6203 | |
dc.identifier.uri | https://hdl.handle.net/10642/9570 | |
dc.description.abstract | Background Literature focusing on the association between sedentary behaviours and physical activity has provided equivocal results and has been dominated by TV viewing as the indicator of sedentary behaviour. There is a need for more studies exploring the association between contemporary screen activities and physical activity among youth.
Methods A cross-sectional study including 742 adolescents was conducted in 2016. Data were collected at school through an online questionnaire. Regression analyses were used to explore the association between different screen-based sedentary behaviours and participation in physical activity.
Results The results showed that those with lower (vs higher) time spent on TV/movie streaming and electronic game playing both on weekdays and weekend days had significantly higher odds of participating in physical activity. There were no significant associations between socializing/surfing online both on weekdays and weekend days and physical activity in adjusted models.
Conclusions TV/movie streaming and electronic game playing during both weekdays and weekend days were significantly inversely related with participating in physical activity. Initiatives aimed at reducing screen-based sedentary activities might result in favourable effects on physical activity levels among adolescents. | en |
dc.description.sponsorship | The ESSENS study received internal funding from the Oslo Metropolitan University. MKG is supported by funding from the Research Council of Norway (273823/H10). | en |
dc.language.iso | en | en |
dc.publisher | Public Library of Science | en |
dc.relation.ispartofseries | PLOS ONE;15 (11): e0241887 | |
dc.rights | Creative Commons Attribution 4.0 International (CC BY 4.0) License | en |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Sedentary behaviours | en |
dc.subject | Physical activities | en |
dc.subject | Adolescents | en |
dc.subject | Screen activities | en |
dc.subject | Games | |
dc.subject | Internet | |
dc.title | Comparing three screen-based sedentary behaviours' effect upon adolescents' participation in physical activity: The ESSENS study | en |
dc.type | Journal article | en |
dc.type | Peer reviewed | en |
dc.date.updated | 2020-11-27T15:36:43Z | |
dc.description.version | publishedVersion | en |
dc.identifier.doi | https://doi.org/10.1371/journal.pone.0241887 | |
dc.identifier.cristin | 1853508 | |
dc.source.journal | PLOS ONE | |