• Toadstool: a dataset for training emotional intelligent machines playing Super Mario Bros 

      Svoren, Henrik; Thambawita, Vajira; Halvorsen, Pål; Jakobsen, Petter; Garcia-Ceja, Enrique; Noori, Farzan Majeed; Hammer, Hugo Lewi; Lux, Mathias; Riegler, Michael; Hicks, Steven (MMSys: Multimedia Systems;MMSys '20: Proceedings of the 11th ACM Multimedia Systems Conference, Chapter; Conference object; Peer reviewed, 2020)
      Games are often defined as engines of experience, and they are heavily relying on emotions, they arouse in players. In this paper, we present a dataset called Toadstool as well as a reproducible methodology to extend ...