• Collaborative innovation: a study of creative teamwork in offshore industry and in design education 

      Pavel, Nenad; Berg, Arild (Design Education & Human Technology Relations;2014, Peer reviewed; Chapter, 2014)
      Entrepreneurship is identified as a key activity to creating value to society as well as the successful adaption of the products and services to users’ lives. This is why entrepreneurship as concept is finding it’s ...
    • Design og utvikling av søk- og redningsdrone 

      Shahinian, Nima J. (MAPD;2016, Master thesis, 2016)
      This thesis is written as part of the Master’s program in Product Design at Oslo and Akershus Uni- versity College in spring 2016. The thesis investigates the design and development of a rescue drone / UAV (Unmanned aerial ...
    • Design process and conscious problem solving through computer aided design education 

      Pavel, Nenad; Omlid, Mikael (Peer reviewed; Chapter, 2015)
      With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
    • Designing and Learning by Technological Mediation: Adoption, Adaptation, Attainment 

      Pavel, Nenad (FormAkademisk - Forskningstidsskrift for Design Og Designdidaktikk;volume 14, issue 3, Peer reviewed; Journal article, 2021-04-19)
      In this article, an instrumental case study of a practical course in assistive technologies in cooperation between Norway and Brazil shows how patients, design students, and therapists participate in designing and learning. ...
    • Extending Product Affordances to User Manuals 

      Pavel, Nenad; Zitkus, Emilene (Chapter; Peer reviewed, 2017)
      User instructions or user manuals are instructional booklets designed with the goal of providing an overview of a product and essential information for the user to operate the product. According to a study, users tend to ...
    • FABEL - Designet for å la bruker skape 

      Hustad, Sigrid (MAPD;2014, Master thesis, 2014)
      This report describes the process of developing a gender neutral figure-toy concept with emphasis on encouraging the user to be creative. The process consists of a research phase that maps out the users habits around the ...
    • Fleksibelt møbel for lyd og bilde 

      Domaas, Ane; Høgh, Kathrine (MAPD;2013, Master thesis, 2013)
      I dette prosjektet har vi arbeidet med å utvikle et AV-møbel i samarbeid med elektronikkjeden, Elkjøp. Vi har brukt metoder som observasjon, både i hjemmet og i butikk. Vi har også gjort en spørreundersøkelse på internett, ...
    • How Designers Learn 

      Pavel, Nenad (Chapter; Peer reviewed, 2017)
      Designers rely on their skills of problem-reframing and concept exploration to solve complex problems. However, more than before they need to learn rapidly in order to understand the complexity of the problems they work ...
    • Mobile x-ray equipment design 

      Wang, Ting (MAPD;2012, Master thesis, 2012)
      This research project has a focus on the redesign of a user friendly mobile X- ray machine and a suspension for the connected detector. User friendliness is a trend of industrial design and is also a main goal of redesign. ...
    • Multistable Technologies and Pedagogy for Resilience: A Postphenomenological Case Study of Learning by 3D printing 

      Pavel, Nenad; Medola, Fausto Orsl; Berg, Arild; Brevik, Birger (Journal of Design and Technology Education;Vol 25, No 1, Journal article; Peer reviewed, 2020)
      Accelerated technological innovation induces disruptions in society and education. It results in both threats to and opportunities for the way the society learns and works. This case study examined the phenomenon of learning ...
    • Norway-UK Comparative Analysis of Sustainability in Design Education 

      Pavel, Nenad; Emilene, Zitkus (Proceedings of E&PDE 2018 - 20th International Conference on Engineering and Product Design;, Chapter; Peer reviewed, 2018)
      Education for sustainability seeks to educate students in a manner that promotes sustainable development, acknowledging upcoming societal, economic, and technological changes and equipping learners to adapt to these ...
    • Organizational identity construal through design process 

      Pavel, Nenad; Stoltenberg, Einar (Peer reviewed; Chapter, 2015)
      Due to rapid changes in technologies and the market, institutions are not only changing their activities, but also their physical environment. Leadership tends to lead organizations by means of its structure and activities. ...
    • Shared memory in design complexity 

      Pavel, Nenad; Berg, Arild (DS 78: Proceedings of the E&PDE 2014 16th International conference on Engineering and Product Design;16, Chapter; Peer reviewed, 2014)
      This paper discusses the idea of how collaborative learning might help designers with the rapid learning required in the increasingly complex environments they work in. It has been proposed that innovation that drive ...
    • Supporting Collaborative Ideation Through Freehand Sketching of 3D-Shapes in 2D Using Colour 

      Sandnes, Frode Eika; Lianguzov, Yuriy; Rodrigues, Osmar Vicente; Lieng, Henrik; Medola, Fausto Orsi; Pavel, Nenad (Journal article; Peer reviewed, 2017)
      The modelling of 3D shapes is a challenging problem. Many innovative approaches have been proposed, however most 3D software require advanced skills that hinders collaboration and spontaneous ideation. This paper proposes ...
    • Tersus be prepared: How to make a cleaning product with a simple and attractive refill system 

      Breivik, Knut Håkon (Master thesis, 2011)
      This report shows the process up to and including the result of the Tersus project. Tersus, meaning clean, is a detergent spray bottle. It has a refillable water chamber and a system using compressed gas and high concentrated ...
    • The Metal T-shirt: Transmedia Storytelling in Products 

      Berg, Arild; Gulden, Tore; Hiort Af Örnäs, Victor; Pavel, Nenad; Sjøvoll, Vibeke (IIPC: International Institute of Popular Culture Publication Series;6, Journal article; Peer reviewed, 2015)
      Metal T-shirts represent a fusion of music, identity, and ideology. This case study approach explores the meaning of the metal T-shirt. Findings show that the metal T-shirt had several signatory functions, such as personal ...