• Efficient live and on-demand tiled HEVC 360 VR video streaming 

      Jeppsson, Mattis; Espeland, Håvard; Kupka, Tomas; Langseth, Ragnar; Petlund, Andreas; Peng, Qiaoqiao; Xue, Chuansong; Johansen, Dag; Pogorelov, Konstantin; Stensland, Håkon Kvale; Griwodz, Carsten; Riegler, Michael; Halvorsen, Pål (International Journal of Semantic Computing;Vol. 13, No. 03, Journal article; Peer reviewed, 2019-10-24)
      360∘ panorama video displayed through Virtual Reality (VR) glasses or large screens offers immersive user experiences, but as such technology becomes commonplace, the need for efficient streaming methods of such high-bitrate ...
    • PMData: a sports logging dataset 

      Thambawita, Vajira; Hicks, Steven; Borgli, Hanna; Stensland, Håkon Kvale; Jha, Debesh; Svensen, Martin Kristoffer; Pettersen, Svein Arne; Johansen, Dag; Johansen, Håvard D.; Pettersen, Susann Dahl; Nordvang, Simon; Pedersen, Sigurd; Gjerdrum, Anders Tungeland; Grønli, Tor-Morten; Fredriksen, Per Morten; Eg, Ragnhild; Hansen, Kjeld S.; Fagernes, Siri; Claudi, Christine; Biørn-Hansen, Andreas; Dang Nguyen, Duc Tien; Kupka, Tomas; Hammer, Hugo Lewi; Jain, Ramesh; Riegler, Michael; Halvorsen, Pål (MM: International Multimedia Conference;MMSys '20: Proceedings of the 11th ACM Multimedia Systems Conference, Chapter; Conference object; Peer reviewed, 2020-05-27)
      In this paper, we present PMData: a dataset that combines traditional lifelogging data with sports-activity data. Our dataset enables the development of novel data analysis and machine-learning applications where, for ...
    • Predicting peek readiness-to-train of soccer players using long short-term memory recurrent neural networks 

      Wiik, Theodor; Johansen, Håvard D.; Pettersen, Svein Arne; Matias Do Vale Baptista, Ivan Andre; Kupka, Tomas; Johansen, Dag; Riegler, Michael; Halvorsen, Pål (International Workshop on Content-Based Multimedia Indexing, CBMI;, Conference object; Peer reviewed; Chapter, 2019)
      We are witnessing the emergence of a myriad of hardware and software systems that quantifies sport and physical activities. These are frequently touted as game changers and important for future sport developments. The vast ...