Blar i ODA Open Digital Archive på forfatter "Mifsud, Louise"
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Kulturelle verktøy i endring – læreres perspektiver på elevers kompetansebehov for deltagelse i det digitale samfunnet
Berget, Trygve; Paetow, Veronika (Master thesis, 2022)Formålet med denne masteroppgaven har vært å utforske hvilke kompetanser lærere vektlegger som viktige for elevenes deltagelse i det digitale samfunnet. Bakgrunnen for studien er at digitalisering har endret samfunnet ... -
Learning by Minecrafting - En studie av Minecrafts rolle i undervisning
Fintland, Jørgen; Hamre, Thomas (Master thesis, 2022)Mange barn og unge i Norge er opptatt av og bruker tid på digitale spill. Dette har ført til en økt interesse for potensialet til Digital Game Based Learning (DGBL), altså bruken av digitale spill i undervisningen. Forskningen ... -
Learning through collaboration between vocational teacher training institutions and workplaces: Barriers and contradictions
Arinaitwe, Dinavence; Mifsud, Louise; Habib, Kato; Sannerud, Arne Ronny (Nordic Journal of Vocational Education and Training;Vol. 12, No. 1, Peer reviewed; Journal article, 2022-02-09)In vocational education and training, the acquisition of relevant skills by learners is vital for their employability. It has been argued that institution–workplace collaboration facilitates this acquisition of relevant ... -
Museum og skolesamarbeid med digital teknologi om kunst
Skyberg, Karin J. (Master thesis, 2015)Skolen har en viktig rolle i samfunnets kultur, og skoleelever er en målgruppe for museene. ""Få øye på Munch"" er et eksempel på nye måter å få ungdom til å oppleve museum og kunst på og med bruk av digitale teknologi. I ... -
Primary Mathematics Teachers’ Understanding of Computational Thinking
Nordby, Siri Krogh; Bjerke, Annette Hessen; Mifsud, Louise (Künstliche Intelligenz;Volume 36, issue 1, March 2022, Peer reviewed; Journal article, 2022-02-23)Computational thinking (CT) is often regarded as providing a ‘soft start’ for later involvement with artificial intelligence and, hence, as a crucial twenty-first century skill. The introduction of CT in primary mathematics ... -
Rebuilding the Industrial Revolution: Using Minecraft in Teacher Education in Social Studies
Andersen, Renate; Eie, Siv; Mørch, Anders Irving; Mifsud, Louise; Rustad, Mikkel Bertram (Proceedings (International Conference of the Learning Sciences);15th International Conference of the Learning Sciences (ICLS)i, Conference object, 2021)This article discusses how Minecraft: Education Edition (MEE) can be used as a teaching aid in social studies and as a digital learning resource to facilitate the development of generic and subject-specific competencies. ... -
Skoleledelse i fremtidens skole
Abdirahman, Abdulkadir (Master thesis, 2019)Den nye læreplanen skal tas i bruk skoleåret 2020-2021 og før det kan skolene forberede seg på fagfornyelsen skoleåret 2019-2020. Denne oppgaven undersøker hvordan skoleledere forbereder sin skole for fagfornyelsen og om ... -
Talking about digital responsibility: children’s and young people’s voices
Gudmundsdottir, Greta Björk; Holmarsdottir, Halla Bjørk; Mifsud, Louise; Teidla-Kunitsõn, Gertha; Barbovschi, Monica; Sisask, Merike (Chapter, 2024) -
Teaching and Learning with Wearable Technologies
Engen, Bård Ketil; Giæver, Tonje Hilde; Mifsud, Louise (Chapter; Peer reviewed, 2017)This paper presents analysis and findings from a research-driven experimental study that was designed to explore the possibilities of and challenges in the use of wearable computers for supporting learning activities. The ... -
Tradeoffs in combining domain-specific and generic skills' practice in minecraft in social studies in teacher education
Mørch, Anders Irving; Eie, Siv; Mifsud, Louise (CEUR Workshop Proceedings;Vol-2101; Cultures of Participation in the Digital Age 2018, Journal article; Peer reviewed, 2018-05-23)In this paper, we describe our efforts to combine generic (domain general) and domain-specific skills’ practice in the same digital learning environment. We have implemented part of the social studies subject curriculum ... -
Using Minecraft to Reconstruct and Roleplay Local History: Intersubjectivity, Temporality, and Tension
Mørch, Anders Irving; Eielsen, Carl Sebastian; Mifsud, Louise (Conference object, 2021-06)This paper presents a design-based study of pupils’ use of Minecraft in a whole-day school project in social studies involving three seventh-grade classes, student teachers and amateur historians. We used qualitative methods ... -
Wearable Technologies in the K-12 Classroom — Cross-disciplinary Possibilities and Privacy Pitfalls
Engen, Bård Ketil; Giæver, Tonje Hilde; Mifsud, Louise (The Journal of Interactive Learning Research;Volume 29, Number 3, July 2018, Journal article; Peer reviewed, 2018-07)This qualitative study explored the opportunities and challenges of wearable computers for supporting learning activities. Specifically, we address the following: 1) whether, and if so how, wearable technologies can be ...