Interactive moving pictures Exploring the possibilities of creating an interactive moviing picture by integrating Arduino technology
Abstract
Abstract
Firstly, this project aims to explore the possibilities of designing an interactive moving picture that is activated by passerby or participants. This interactive moving picture is designed as a combination of (traditional) static painting and a moving picture that aims to introduce captivating new forms of interactive design that not only display visual content but also invites viewers to become part of the experience. Moreover, it focuses on optimizing the design of mechanical systems that enable pictures to move within a picture frame, blending elements of 2D, 2.5D, and 3D. Secondly, By integrating Arduino technology, a microcontroller (hardware), Arduino (software) programming, and designing mechanical systems, this project was able to design interactive features that invite (encourage) the audience from merely an observer to active participants who interact and engage with the interactive moving pictures.
Thirdly, to investigate and understand how this interactive moving picture can be used in a real-world application, this project conducted a user test with Product Design students from Bachelor and Master students. During the user test, empirical data such as photographs were captured as participants engaged with Interactive design. By applying method observation and qualitative interview, this project generated insightful data. All data are evaluated based on Interactive theoretical frameworks by Zafer Bilda´s engagement framework and Brigid Costtelo´s pleasure framework.
Finally, this project discussed further future development and proposed the potential implementation of interactive moving pictures design in a real-world application.