Digitale Spill og Språkferdigheter i Engelsk Språklæring
Abstract
Title: Video Games and Language Skills in English Language Learning.
The purpose of this systematic literature review is to review studies that researchvideo games and English language acquisition when English is the second language or foreignlanguage. By studying their results, I wish to uncover what effects video games have on thelanguage skills and the English language learning with our students.
The methodological approach of this research closely follows the guidelines for asystematic literature review presented by Xiao and Watson (2019). The search was donethrough ORIA and ERIC and the inclusion criteria were limited to English as L2 and thestudents in the study had to be non-native English speakers. The chosen articles were limitedto peer-reviewed articles published in the year 2010 and forward, as well as studiesspecifically on the primary school, meaning children aged 6 – 13. This encompasses theprimary school grade system in Norway and includes some countries where 8th grade is a partof the primary school.
The results of the reviewed studies show a correlation of increased academicperformance in the experimental groups who were exposed to video games. All studiesapplied a pre-test-post-test process as to increase reliability and secure validity. The studentsin the experimental groups showed great interest in the subject of learning the Englishlanguage through video games as well as a motivation for continued learning. The videogames had a positive effect overall on their language skills as evident by the results of thestudies and the student’s own input.
Research shows a mainly positive relationship between using video games as atool for English language learning and development of student’s language skills. By includingthe students’ pastime activities, which in this case was video games, the students showed amore eager approach and a willingness to use the English language unsolicited. This couldpotentially point in the direction of using video games as medium to further help learning andteaching in the English language. However, not all studies show a positive outcome, asstudents who have no previous interest in video games scored the same or lower on tests donein some of these studies. The necessity for more research in the field of video games andEnglish language learning is clear. There is far too little research on video games inrelationship with English language learning and language skills, especially since video gameshave become a major part of many students lives.