• Carousel: A study on collaboration within a small international design community of practice and its impact on delivering 'one week' exchange experiences 

      Stoltenberg, Einar; Firth, Richard; Taks, Michael (Chapter; Peer reviewed, 2017)
      To prepare students for their future careers in a globalizing society, several large-scale higher education student and staff exchange programmes focus on international collaboration. ...
    • Co-creation in professional craft practice 

      Groth, Camilla; Berg, Arild (Proceedings of DRS 2018: Catalyst;Vol 4, Chapter; Peer reviewed, 2018-01-01)
      Design practice involves several disciplines, and when the manufacturing process demands special skills, designers outsource the work to craftspersons. Traditionally, craftspersons make a living by taking orders and ...
    • Co-creation in Service Design; a master’s study on how to achieve sustainable services 

      Larson, Helena; Berg, Arild (Chapter; Peer reviewed, 2017)
      n today’s society, services are growing into complex systems that may not always respond to the needs of the people using them. Therefore, the discipline of service design is now often used as a source to find gaps in ...
    • Collaborative innovation: a study of creative teamwork in offshore industry and in design education 

      Pavel, Nenad; Berg, Arild (Design Education & Human Technology Relations;2014, Peer reviewed; Chapter, 2014)
      Entrepreneurship is identified as a key activity to creating value to society as well as the successful adaption of the products and services to users’ lives. This is why entrepreneurship as concept is finding it’s ...
    • Critical design for discussion about public space 

      Münster, Sunniva; Berg, Arild (Peer reviewed; Chapter, 2015)
      This research focuses on Critical Design and the use of provocative design objects to create discussion about public space. The project sets out to develop a design approach and a critical design method for making conceptual ...
    • Design as a tool to reduce food waste: Presentation of salvage food in grocery stores 

      Soleng, Maja Wawrzyniak; Berg, Arild (Chapter; Peer reviewed, 2022)
      The global issue of food waste affects us all. Measures to reduce food waste have been introduced at various places, but there is still a need for development of new strategies. How grocery stores present their salvage ...
    • Design process and conscious problem solving through computer aided design education 

      Pavel, Nenad; Omlid, Mikael (Peer reviewed; Chapter, 2015)
      With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
    • Designing burial monuments to increase emotional awareness in product design 

      Stoltenberg, Einar; Berg, Arild (Chapter; Peer reviewed, 2013)
      The motivation for writing this paper is the growing concern in society towards the amount of products we produce containing low utility and sustainability. Through emotional awareness the student can design meaningful ...
    • Designing for Small Bathrooms 

      Sivertsen, Arnt Kåre; Berg, Arild (Chapter; Peer reviewed; Chapter, 2016)
      This paper will focus on how to design a series of bathroom products that work well for small bathrooms using the principles of universal design. In home culture research, Quitzau and Røpke has studied bathroom transformation ...
    • Designing for user experience in Nordic skiing 

      Stuler, Håkon; Berg, Arild (Peer reviewed; Chapter, 2015)
      Although the experience is the most important aspect of skiing, sports equipment manufacturers do not seem to take this into account in the development of skiing products. This paper examines how the sports industry can ...
    • Digital Drawing Demystified: Exploring a Creative Zone of Proximal Development 

      Seiersten, Nils; Berg, Arild (Chapter; Peer reviewed, 2017)
      The purpose of this paper is to elaborate on the theoretical notion of Vygotsky’s notion of a ‘zone of proximal development’ (ZPD) where learning is supported by doing things together. In the work life product designers ...
    • A DISCUSSION TO LEARN ABOUT SUSTAINABLE WELFARE SYSTEMS FUNCTIONING 

      Blaasvær, Linda; Gulden, Tore (Chapter, 2023)
      A typical approach when designing a system for social service functioning in the European and Norwegian contexts is to emphasize what does not function—i.e., one does not ask for reasons behind the existence of conforming ...
    • Empowerment through Product Design: Digital textile pattern design for grip development in healthcare 

      Lyche, Wenche; Berg, Arild (Chapter; Peer reviewed, 2017)
      In the meeting between textile pattern design and 3D printing techniques, there is a potential for developing inclusive products for healthcare. There is a great need for this from both patients and healthcare providers. ...
    • Enhancing communication skills through student and enterprise interaction 

      Stoltenberg, Einar (Peer reviewed; Chapter, 2015)
      Collaboration between a university and an industry is a common way to create “realistic” student projects that provide opportunities for gaining useful knowledge of “real-world problems,” skill development, and project ...
    • Experiences from implementation of sustainability in a civil engineering course at the University of Agder 

      Svennevig, Paul Ragnar; Hjelseth, Eilif (Chapter; Peer reviewed, 2017)
      Design and assessment of sustainability is expected to be a mandatory part of the competence of the engineers of the future. Sustainability in design and engineering education has often been solved by choosing environmental ...
    • Exploring the design of mousetraps 

      Gundersen, Gunnar H. (Chapter; Peer reviewed, 2013)
      Based on a case study of a collection of a couple of hundred mousetraps this paper presents a systematic categorisation of their principles of technical construction, material consistence and principles of function. This ...
    • Exploring the Evolution of the Mousetrap 

      Gundersen, Gunnar H. (Peer reviewed; Chapter, 2014)
      This paper contributes to a pedagogical approach to teaching design related to social development by presenting and discussing the technical-solution and design evolution of a simple, everyday product. There is a need to ...
    • Extending Product Affordances to User Manuals 

      Pavel, Nenad; Zitkus, Emilene (Chapter; Peer reviewed, 2017)
      User instructions or user manuals are instructional booklets designed with the goal of providing an overview of a product and essential information for the user to operate the product. According to a study, users tend to ...
    • Game dynamics in design - a process to achieve creative agency (to give people achance) 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2017)
      Product designers often take it upon them selves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the possibility to act ...
    • Handling innovative transformation processes in public environment 

      Gundersen, Gunnar H; Berg, Arild (Chapter; Peer reviewed; Chapter, 2016)
      Design of environment is one example from which debates can emerge. Such public debates can influence public opinions and subsequently influe nce political debates and bureaucratic processes. ...