• A DISCUSSION TO LEARN ABOUT SUSTAINABLE WELFARE SYSTEMS FUNCTIONING 

      Blaasvær, Linda; Gulden, Tore (Chapter, 2023)
      A typical approach when designing a system for social service functioning in the European and Norwegian contexts is to emphasize what does not function—i.e., one does not ask for reasons behind the existence of conforming ...
    • Engagement by lamination of autopoietic concentric interaction systems in games: A study of football and Pokemon GO 

      Gulden, Tore (Human Technology;Volume 14 (1), May 2018, Journal article; Peer reviewed, 2018)
      The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by ...
    • Game dynamics in design - a process to achieve creative agency (to give people achance) 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2017)
      Product designers often take it upon them selves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the possibility to act ...
    • Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes 

      Berg, Arild; Gulden, Tore; Yazidi, Anis; Mirtaheri, Peyman (EAI CORE Proceedings;PervasiveHealth 2019 - 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters, Conference object, 2019-06-11)
      Promoting greener experience in urban areas is of utmost importance for urban development and for healthier cities. In this demo, we delineate a multi-disciplinary project for mapping the citizen experience and access to ...
    • How can communication literacy reinforce holistic design practices? 

      Nadiya, Karibayeva; Gulden, Tore (E&PDE;DS 104: Proceedings of the 22nd International Conference on Engineering and Product Design Education (E&PDE 2020), VIA Design, VIA University in Herning, Denmark. 10th -11th September 2020, Conference object, 2020)
      The article explores how the knowledge of communication theory can help design practitioners to achieve a more critical understanding of the contexts they encounter during their professional careers and lifelong learning ...
    • Interdisiplinary connections between health care and design - a case study in a psychogeriatric ward in Norway 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2013)
      Interdisciplinary communication can contribute to the development of a sustainable environment. The promotion of interdisciplinary collaboration among specialists and with people in general is an objective in design education ...
    • Limiting Experience and Cognition by Flexibility, Interaction Design and Cybernetics 

      Gulden, Tore; Steier, Frederick (Communications in Computer and Information Science;Volume 1293, Conference object, 2020-11-08)
      In this paper, we discuss how flexibility in interaction design processes may lead to hinder flexibility in user praxis and thus cognition, experience, and behaviour, and for design praxis circuits and functioning, and the ...
    • The making of a journey-identifying new design approaches in contemporary art 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through the designing of new ...
    • Modelling of memories through design 

      Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how to design for product longevity. The design approach Contexts of Experience (COE) makes the basis for this interdisciplinary study which combines research on consumer-product attachment (CPA) and ...
    • Participatory Design for Well-being 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2012)
      Participatory design can meet the needs of the individuals’ well-being in hospitals; however constraints occur in such a complex context. A case study of exploratory participatory design processes with health professionals ...
    • A system analysis of transmedia storytelling toys in relation to desire and pleasure 

      Gulden, Tore (Journal article; Peer reviewed, 2015)
      Transmedia storytelling (TS) is a market and experience stra tegy where children learn to know a toy concept through multiple media platforms such as cartoons, films, games, and tangibles. Each type of me dia reveals ...
    • The Metal T-shirt: Transmedia Storytelling in Products 

      Berg, Arild; Gulden, Tore; Hiort Af Örnäs, Victor; Pavel, Nenad; Sjøvoll, Vibeke (IIPC: International Institute of Popular Culture Publication Series;6, Journal article; Peer reviewed, 2015)
      Metal T-shirts represent a fusion of music, identity, and ideology. This case study approach explores the meaning of the metal T-shirt. Findings show that the metal T-shirt had several signatory functions, such as personal ...
    • Toys as enablers for self-producing social systems: Experienced pleasure within play 

      Gulden, Tore (Procedia Manufacturing;3, Journal article; Peer reviewed, 2015-10-23)
      Some games and toys seems to endure, develop and split into new games and toys, and further engage in their sub-forms. Football is one example, which is a game that has spread around the world, and been hybridized by culture ...