Search
Now showing items 1-10 of 203
A Mobile Game for the Social and Cognitive Well-Being of the Elderly in China
(Oslo and Akershus University College of Applied Sciences, 2017)
This project describes the design and development process for a social and cognitive mobile game and user evaluation in terms of well-being. The objective is to explore underlying connections between game playing and ...
Waste is a resource: A study on the opportunities in a new solid waste management in Iringa municipality
(Høgskolen i Oslo og Akershus, 2012)
Municipal solid waste refers to waste in a solid form, produced in the daily day life of a society such as packaging, food scrapes, grass clippings, clothing, furniture, paper, electronics and so on. It is called municipal ...
Human Performance Characteristics of Three-finger Chord Sequences
(Elsevier, 2015-10-23)
This study addressed human performance characteristics of chord sequences using a framework where each alphabetic letter is represented by a unit of three three-finger chords recalled according to a mnemonic. Fourteen ...
Estetikk og visuell kommunikasjon ved kulturminne
(Høgskolen i Oslo og Akershus, 2012)
Å informere om kulturarven er viktig. Like viktig er det for informasjonen å nå frem til folk, om faget og å skape interesse. Skilt skal være gode, men på kulturminnets premisser.
Skiltet ved Nes kirkeruin er en ...
Organisk porselen: Videreutvikling av tekstilstøpeteknikken og dens formestetiske kvaliteter
(Høgskolen i Oslo og Akershus, 2014)
Our senses is an important part of us humans. The project Organic Porcelain takes a closer look at the hand's role in creating and working in an experimental material-based processes.
The experiments are done in porcelain ...
Project E
(Høgskolen i Oslo og Akershus, 2012)
On Art
Art, in its broadest sense, includes all human activities - carried out individually
or collectively - that leads to creative forms of aesthetic expression, relying on
technical, innate abilities and behavioural ...
Enhancing communication skills through student and enterprise interaction
(The Design Society, 2015)
Collaboration between a university and an industry is a common way to create “realistic” student projects that provide opportunities for gaining useful knowledge of “real-world problems,” skill development, and project ...
Design process and conscious problem solving through computer aided design education
(The Design Society, 2015)
With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
Produkttilknytning: et emballasje- og merkevarekonsept for restitusjonssmoothie
(Høgskolen i Oslo og Akershus, 2012)
Det er en omfattende prosess å etablere en helt ny merkevare. For å holde merkevaren sterk er det viktig at målgruppen knytter ønskede assosiasjoner til den, og den må yte noe annet enn konkurrentene. Dette gjør seg spesielt ...
Pilegrimsfristelser; kulturelle opplevelser knyttet til et suvenirobjekt
(Høgskolen i Oslo og Akershus, 2012)
Denne masteroppgaven i konseptbasert produktdesign handler om utviklingen av suvenirkonseptet; Pilegrimsfristelser. Med utgangspunkt i informasjon om Pilegrimsleden i Norge og pilegrimsvandring som kontekst utforskes ...