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    A Mobile Game for the Social and Cognitive Well-Being of the Elderly in China 

    Li, Nan (Oslo and Akershus University College of Applied Sciences, 2017)
    This project describes the design and development process for a social and cognitive mobile game and user evaluation in terms of well-being. The objective is to explore underlying connections between game playing and ...
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    Waste is a resource: A study on the opportunities in a new solid waste management in Iringa municipality 

    Solberg, Eirin (Høgskolen i Oslo og Akershus, 2012)
    Municipal solid waste refers to waste in a solid form, produced in the daily day life of a society such as packaging, food scrapes, grass clippings, clothing, furniture, paper, electronics and so on. It is called municipal ...
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    Human Performance Characteristics of Three-finger Chord Sequences 

    Sandnes, Frode Eika (Elsevier, 2015-10-23)
    This study addressed human performance characteristics of chord sequences using a framework where each alphabetic letter is represented by a unit of three three-finger chords recalled according to a mnemonic. Fourteen ...
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    Estetikk og visuell kommunikasjon ved kulturminne 

    Persen, Siri Beate (Høgskolen i Oslo og Akershus, 2012)
    Å informere om kulturarven er viktig. Like viktig er det for informasjonen å nå frem til folk, om faget og å skape interesse. Skilt skal være gode, men på kulturminnets premisser. Skiltet ved Nes kirkeruin er en ...
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    Organisk porselen: Videreutvikling av tekstilstøpeteknikken og dens formestetiske kvaliteter 

    Maana, Anniken (Høgskolen i Oslo og Akershus, 2014)
    Our senses is an important part of us humans. The project Organic Porcelain takes a closer look at the hand's role in creating and working in an experimental material-based processes. The experiments are done in porcelain ...
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    Project E 

    Fornasini, Valerio (Høgskolen i Oslo og Akershus, 2012)
    On Art Art, in its broadest sense, includes all human activities - carried out individually or collectively - that leads to creative forms of aesthetic expression, relying on technical, innate abilities and behavioural ...
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    Enhancing communication skills through student and enterprise interaction 

    Stoltenberg, Einar (The Design Society, 2015)
    Collaboration between a university and an industry is a common way to create “realistic” student projects that provide opportunities for gaining useful knowledge of “real-world problems,” skill development, and project ...
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    Design process and conscious problem solving through computer aided design education 

    Pavel, Nenad; Omlid, Mikael (The Design Society, 2015)
    With rapidly changing technologies in product developemnt, it is necessary for design students to focus on inquiry-based learning in order to adapt to changes instead of simply learning form-giving and model-making skills. ...
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    Produkttilknytning: et emballasje- og merkevarekonsept for restitusjonssmoothie 

    Resell, Kjersti (Høgskolen i Oslo og Akershus, 2012)
    Det er en omfattende prosess å etablere en helt ny merkevare. For å holde merkevaren sterk er det viktig at målgruppen knytter ønskede assosiasjoner til den, og den må yte noe annet enn konkurrentene. Dette gjør seg spesielt ...
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    Pilegrimsfristelser; kulturelle opplevelser knyttet til et suvenirobjekt 

    Flatin, Elisabeth Ekelund (Høgskolen i Oslo og Akershus, 2012)
    Denne masteroppgaven i konseptbasert produktdesign handler om utviklingen av suvenirkonseptet; Pilegrimsfristelser. Med utgangspunkt i informasjon om Pilegrimsleden i Norge og pilegrimsvandring som kontekst utforskes ...
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    AuthorSandnes, Frode Eika (50)Huang, Yo-Ping (14)Berg, Arild (11)Begnum, Kyrre (8)Komulainen, Tiina M. (6)Gulden, Tore (5)Hammer, Hugo Lewi (5)Hagen, Simen (4)Jian, Hua-Li (4)Cheng, Yun-Maw (3)... View MoreSubject
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