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dc.contributor.authorGulden, Tore
dc.contributor.authorSteier, Frederick
dc.date.accessioned2021-06-10T12:18:04Z
dc.date.available2021-06-10T12:18:04Z
dc.date.created2020-12-11T14:20:24Z
dc.date.issued2020-11-08
dc.identifier.isbn978-3-030-60699-2
dc.identifier.isbn978-3-030-60700-5
dc.identifier.issn1865-0929
dc.identifier.issn1865-0937
dc.identifier.urihttps://hdl.handle.net/11250/2758852
dc.description.abstractIn this paper, we discuss how flexibility in interaction design processes may lead to hinder flexibility in user praxis and thus cognition, experience, and behaviour, and for design praxis circuits and functioning, and the meta cognition about the design praxis in relation to meaning, aim, change, and inquiring dimensions of functioning, such as the purpose interaction design serve up against the cause by which they arise. A theoretical discussion of the widespread agile and lean interaction design processes in relation to cybernetic theory and the term flexibility introduced by Bateson is the basis for the discussion.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofHCI International 2020 – Late Breaking Posters 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I
dc.relation.ispartofseriesCommunications in Computer and Information Science;Volume 1293
dc.subjectFlexibilityen_US
dc.subjectCyberneticsen_US
dc.subjectInteraction designen_US
dc.titleLimiting Experience and Cognition by Flexibility, Interaction Design and Cyberneticsen_US
dc.typeConference objecten_US
dc.description.versionacceptedVersionen_US
dc.rights.holder© Springer Nature 2020.en_US
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1
dc.identifier.doihttps://doi.org/10.1007/978-3-030-60700-5_4
dc.identifier.cristin1858810
dc.source.journalCommunications in Computer and Information Scienceen_US
dc.source.volume1293en_US
dc.source.pagenumber27-31en_US


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