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dc.contributor.authorChen, Weiqin
dc.contributor.authorBang, Martin
dc.contributor.authorKrivonos, Daria
dc.contributor.authorSchimek, Hanna
dc.contributor.authorNaval, Arnau
dc.date.accessioned2021-01-26T19:07:43Z
dc.date.accessioned2021-03-03T10:24:43Z
dc.date.available2021-01-26T19:07:43Z
dc.date.available2021-03-03T10:24:43Z
dc.date.issued2020-09-04
dc.identifier.citationChen W, Bang, Krivonos D, Schimek, Naval: An Immersive Virtual Reality Exergame for People with Parkinson’s Disease. In: Miesenberger K, Manduchi, Rodriguez, Peňáz P. Lecture Notes in Computer Science (LNCS), 2020. Springer p. 138-145en
dc.identifier.isbn978-3-030-58795-6
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttps://hdl.handle.net/10642/9833
dc.description.abstractParkinson’s disease is a neurodegenerative disorder that affects primarily motor system. Physical exercise is considered important for people with Parkinson’s disease (PD) to slow down disease progression and maintain abilities and quality of life. However, people with PD often experience barriers to exercises that causes low-level adherence to exercise plans and programs. Virtual Reality (VR) is an innovative and promising technology for motor and cognitive rehabilitation. Immersive VR exergames have potential advantages by allowing for individualized skill practice in a motivating interactive environment without distractions from outside events. This paper presents an immersive virtual reality (VR) exergame aiming at motor training on fingers and hand-and-eye coordination. The results from the usability study indicate that immersive VR exergames have potential to provide motivating and engaging physical exercise for people with PD. Through this research, we hope to contribute to evidence-based design principles for task-specific immersive VR exergames for patients with Parkinson’s Disease.en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofComputers Helping People with Special Needs: 17th International Conference, ICCHP 2020 Lecco, Italy, September 9–11, 2020 Proceedings, Part I
dc.relation.ispartofseriesLecture Notes in Computer Science (LNCS); Volume 12376
dc.rightsCreative Commons Attribution 4.0 International (CC BY 4.0) Licenseen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectImmersive virtual realitiesen
dc.subjectExergameen
dc.subjectParkinson’s diseaseen
dc.titleAn Immersive Virtual Reality Exergame for People with Parkinson’s Diseaseen
dc.typeConference objecten
dc.date.updated2021-01-26T19:07:43Z
dc.description.versionpublishedVersionen
dc.identifier.doihttps://doi.org/10.1007/978-3-030-58796-3_18
dc.identifier.cristin1870976
dc.source.isbn978-3-030-58805-2


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