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dc.contributor.authorGulden, Tore
dc.date.accessioned2019-04-03T08:57:46Z
dc.date.accessioned2019-05-16T08:57:47Z
dc.date.available2019-04-03T08:57:46Z
dc.date.available2019-05-16T08:57:47Z
dc.date.issued2018
dc.identifier.citationGulden T. Engagement by lamination of autopoietic concentric interaction systems in games: A study of football and Pokemon GO. Human Technology. 2018;14(1):96-134en
dc.identifier.issn1795-6889
dc.identifier.issn1795-6889
dc.identifier.urihttps://hdl.handle.net/10642/7119
dc.description.abstractThe aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by extension, can serve as game design parameters. The research is oriented toward an analysis of football (soccer) and Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of play situations in the two games reveals five concentric interaction systems through which games motivate play and engagement. These game dynamics are continuing simultaneous communication, multiple observations, double expectations, system autonomy, and unexpectedness through system coupling. The study further shows that when a game succeeds in eliciting these dimensions, functional, continuous, and changing structures allow for the emergence of numerous behaviors and the production of new interaction systems.en
dc.language.isoenen
dc.publisherOpen Science Center, University of Jyväskyläen
dc.relation.ispartofseriesHuman Technology;Volume 14 (1), May 2018
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.en
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectGame designsen
dc.subjectAutopoiesisen
dc.subjectSelf-producing systemsen
dc.subjectInteraction systemsen
dc.subjectGame structuresen
dc.subjectSystem designsen
dc.titleEngagement by lamination of autopoietic concentric interaction systems in games: A study of football and Pokemon GOen
dc.typeJournal articleen
dc.typePeer revieweden
dc.date.updated2019-04-03T08:57:46Z
dc.description.versionpublishedVersionen
dc.identifier.doihttp://dx.doi.org/10.17011/ht/urn.201805242753
dc.identifier.cristin1597851
dc.source.journalHuman Technology


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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Med mindre annet er angitt, så er denne innførselen lisensiert som This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.