dc.contributor.author | Tronstad, Ragnhild | |
dc.date.accessioned | 2018-01-02T22:25:54Z | |
dc.date.accessioned | 2018-02-27T13:54:49Z | |
dc.date.available | 2018-01-02T22:25:54Z | |
dc.date.available | 2018-02-27T13:54:49Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Tronstad R: Persuasion and Play: Crafting a Sustainable Culture. In: Skjerven A, Reitan JBR. Design for a Sustainable Culture. Perspectives, Practices and Education., 2017. Routledge p. 185-196 | en |
dc.identifier.uri | https://hdl.handle.net/10642/5706 | |
dc.description.abstract | Designing for a sustainable future is not only a matter of craftsmanship in terms of
delivering
sustainable products and solutions. It
also
has a rhetorical side, implying
that the consumer must be persuaded to choose the sustainable option. In this chapter,
theories and examples of persuasiveness and rhetoric in design are related to notions
of cultural sustainability. Recent debates on how play and game design may be
employed as rhetorical tools are critically reviewed, and new perspectives
are
presented on how the playful and the persuasive combined
form a particular kind of
cultural sustainability
. | en |
dc.language.iso | en | en |
dc.publisher | Routledge | en |
dc.rights | Postprint version of published chapter | en |
dc.subject | Sustainability | en |
dc.subject | Design rhetoric | en |
dc.subject | Design | en |
dc.title | Persuasion and Play: Crafting a Sustainable Culture | en |
dc.type | Chapter | en |
dc.type | Peer reviewed | en |
dc.date.updated | 2018-01-02T22:25:54Z | |
dc.description.version | acceptedVersion | en |
dc.identifier.cristin | 1483946 | |
dc.source.isbn | 978-1-138-71490-8 | |